Searched refs:bs (Results 1 – 14 of 14) sorted by relevance
356 ImapList bs = fetchList.getKeyedListOrEmpty(ImapConstants.BODYSTRUCTURE); in fetchInternal() local357 if (!bs.isEmpty()) { in fetchInternal()359 parseBodyStructure(bs, message, ImapConstants.TEXT); in fetchInternal()484 private static void parseBodyStructure(ImapList bs, Part part, String id) in parseBodyStructure() argument486 if (bs.getElementOrNone(0).isList()) { in parseBodyStructure()491 for (int i = 0, count = bs.size(); i < count; i++) { in parseBodyStructure()492 ImapElement e = bs.getElementOrNone(i); in parseBodyStructure()500 parseBodyStructure(bs.getListOrEmpty(i), bp, Integer.toString(i + 1)); in parseBodyStructure()503 parseBodyStructure(bs.getListOrEmpty(i), bp, id + "." + (i + 1)); in parseBodyStructure()509 mp.setSubType(bs.getStringOrEmpty(i).getString().toLowerCase(Locale.US)); in parseBodyStructure()[all …]
66 float bs = size / 100.f * mBounds.width(); in applyHelper() local69 mInsideBounds.set(mBounds.left + bs, in applyHelper()70 mBounds.top + bs, mBounds.right - bs, in applyHelper()71 mBounds.bottom - bs); in applyHelper()
149 int getUserIdToLaunchAdvancePowerUsageDetail(BatterySipper bs) { in getUserIdToLaunchAdvancePowerUsageDetail() argument150 if (bs.drainType == BatterySipper.DrainType.USER) { in getUserIdToLaunchAdvancePowerUsageDetail()153 return UserHandle.getUserId(bs.getUid()); in getUserIdToLaunchAdvancePowerUsageDetail()
83 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); in makeCheckPaint() local85 mCheckPaint.setShader(bs); in makeCheckPaint()
92 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); in ColorBrightnessView() local94 mCheckPaint.setShader(bs); in ColorBrightnessView()
92 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); in ColorSaturationView() local94 mCheckPaint.setShader(bs); in ColorSaturationView()
97 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); in makeCheckPaint() local99 mCheckPaint.setShader(bs); in makeCheckPaint()
197 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); in makeCheckPaint() local199 mCheckPaint.setShader(bs); in makeCheckPaint()
200 BitmapShader bs = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); in makeCheckedPaint() local202 p.setShader(bs); in makeCheckedPaint()
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1dictionary=main:lv,locale=lv,description=Latviešu,date=1393228136, ...
1dictionary=main:da,locale=da,description=Dansk,date=1393228134, ...