Searched refs:circleX (Results 1 – 1 of 1) sorted by relevance
66 private float circleX; field in SimulatorRemoteVideo.Renderer115 if (circleX == 0 && circleY == 0) { in moveCircle()116 circleX = width / 2.0f; in moveCircle()121 circleX += (float) Math.cos(angle) * CIRCLE_STEP; in moveCircle()124 if (circleX + radius >= width in moveCircle()125 || circleX - radius <= 0 in moveCircle()139 canvas.drawCircle(circleX, circleY, radius, paint); in drawCircle()