Searched refs:lineLengthSqr (Results 1 – 1 of 1) sorted by relevance
102 const float lineLengthSqr = GeometryUtils::SQUARE_FLOAT(ray2x) in pointToLineSegSquaredDistanceFloat() local104 if (lineLengthSqr <= 0.0f) { in pointToLineSegSquaredDistanceFloat()108 const float projectionLengthSqr = dotProduct / lineLengthSqr; in pointToLineSegSquaredDistanceFloat()