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Searched refs:mTexAssets (Results 1 – 2 of 2) sorted by relevance

/packages/services/Car/evs/app/
DRenderTopView.cpp134 mTexAssets.checkerBoard.reset(createTextureFromPng( in activate()
136 if (!mTexAssets.checkerBoard) { in activate()
142 mTexAssets.carTopView.reset(createTextureFromPng( in activate()
144 if (!mTexAssets.carTopView) { in activate()
235 const float textureHeightInCarSpace = mTexAssets.carTopView->height() * carSpaceUnitsPerTexel; in renderCarTopView()
236 const float textureAspectRatio = (float)mTexAssets.carTopView->width() / in renderCarTopView()
237 mTexAssets.carTopView->height(); in renderCarTopView()
238 const float pixelsBehindCarInImage = mTexAssets.carTopView->height() - in renderCarTopView()
270 glBindTexture(GL_TEXTURE_2D, mTexAssets.carTopView->glId()); in renderCarTopView()
335 texId = mTexAssets.checkerBoard->glId(); in renderCameraOntoGroundPlane()
DRenderTopView.h65 } mTexAssets; variable