Searched refs:mTextureMap (Results 1 – 2 of 2) sorted by relevance
304 glGenTextures(1, &mTextureMap); in initialize()305 if (mTextureMap <= 0) { in initialize()312 glBindTexture(GL_TEXTURE_2D, mTextureMap); in initialize()405 glBindTexture(GL_TEXTURE_2D, mTextureMap); in updateImageTexture()427 glBindTexture(GL_TEXTURE_2D, mTextureMap); in renderImageToScreen()
68 GLuint mTextureMap = 0; variable