Searched refs:newTableIndex (Results 1 – 1 of 1) sorted by relevance
357 const int newTableIndex = allocateTable(1 /* entryCount */); in addNewEntryByResolvingConflict() local358 if (newTableIndex == INVALID_INDEX) { in addNewEntryByResolvingConflict()361 if (!writeEntry(conflictedEntry, newTableIndex)) { in addNewEntryByResolvingConflict()364 const Entry newBitmapEntry(setExist(0 /* bitmap */, nextLabel), newTableIndex); in addNewEntryByResolvingConflict()371 const int newTableIndex = allocateTable(2 /* entryCount */); in addNewEntryByResolvingConflict() local372 if (newTableIndex == INVALID_INDEX) { in addNewEntryByResolvingConflict()376 if (!writeTerminalEntry(key, value, newTableIndex)) { in addNewEntryByResolvingConflict()379 if (!writeEntry(conflictedEntry, newTableIndex + 1)) { in addNewEntryByResolvingConflict()383 if (!writeEntry(conflictedEntry, newTableIndex)) { in addNewEntryByResolvingConflict()386 if (!writeTerminalEntry(key, value, newTableIndex + 1)) { in addNewEntryByResolvingConflict()[all …]