Searched refs:projectionX (Results 1 – 1 of 1) sorted by relevance
110 float projectionX; in pointToLineSegSquaredDistanceFloat() local113 projectionX = x1; in pointToLineSegSquaredDistanceFloat()116 projectionX = x2; in pointToLineSegSquaredDistanceFloat()119 projectionX = x1 + projectionLengthSqr * ray2x; in pointToLineSegSquaredDistanceFloat()122 return getSquaredDistanceFloat(x, y, projectionX, projectionY); in pointToLineSegSquaredDistanceFloat()