Searched refs:pxlSrc (Results 1 – 3 of 3) sorted by relevance
59 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() argument73 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc, name); in buildShaderProgram()
24 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
134 static GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc) { in buildShaderProgram() argument148 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pxlSrc); in buildShaderProgram()