Searched refs:sWidth (Results 1 – 2 of 2) sorted by relevance
37 unsigned RenderBase::sWidth = 0; member in RenderBase193 sWidth = tgtBuffer.width; in attachRenderTarget()195 sAspectRatio = (float)sWidth / sHeight; in attachRenderTarget()198 glViewport(0, 0, sWidth, sHeight); in attachRenderTarget()
62 static unsigned sWidth; variable