Searched refs:tempBeelineDistance (Results 1 – 1 of 1) sorted by relevance
494 int tempBeelineDistance = 0; in calculateBeelineSpeedRate() local497 while (start > 0 && tempBeelineDistance < lookupRadius) { in calculateBeelineSpeedRate()500 tempBeelineDistance = GeometryUtils::getDistanceInt(x0, y0, xCoordinates[start], in calculateBeelineSpeedRate()508 tempBeelineDistance = 0; in calculateBeelineSpeedRate()511 while (end < (inputSize - 1) && tempBeelineDistance < lookupRadius) { in calculateBeelineSpeedRate()514 tempBeelineDistance = GeometryUtils::getDistanceInt(x0, y0, xCoordinates[end], in calculateBeelineSpeedRate()