Searched refs:cur_frame (Results 1 – 4 of 4) sorted by relevance
141 .cur_frame = 0,279 anim->cur_frame = 0; in reset_animation()338 disp_time = batt_anim_.frames[batt_anim_.cur_frame].disp_time; in UpdateScreenState()346 if (batt_anim_.cur_frame == 0) { in UpdateScreenState()355 batt_anim_.cur_frame = i; in UpdateScreenState()362 disp_time = batt_anim_.frames[batt_anim_.cur_frame].disp_time * in UpdateScreenState()368 LOGV("cur_frame=%d disp_time=%d\n", batt_anim_.cur_frame, disp_time); in UpdateScreenState()392 batt_anim_.cur_frame++; in UpdateScreenState()394 while (batt_anim_.cur_frame < batt_anim_.num_frames && in UpdateScreenState()395 (batt_anim_.cur_level < batt_anim_.frames[batt_anim_.cur_frame].min_level || in UpdateScreenState()[all …]
79 int cur_frame; member
215 const animation::frame& frame = anim->frames[anim->cur_frame]; in draw_battery()219 LOGV("drawing frame #%d min_cap=%d time=%d\n", anim->cur_frame, frame.min_level, in draw_battery()
107 size_t cur_frame = 0; in Unwind() local111 backtrace_frame_data_t* back_frame = &frames->at(cur_frame); in Unwind()113 back_frame->num = cur_frame++; in Unwind()