Searched refs:network_loopback_client (Results 1 – 7 of 7) sorted by relevance
/system/core/adb/sysdeps/ |
D | network.h | 21 int network_loopback_client(int port, int type, std::string* error);
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/system/core/adb/client/ |
D | console.cpp | 101 int fd = network_loopback_client(port, SOCK_STREAM, &error); in connect_to_console()
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D | transport_local.cpp | 150 fd.reset(network_loopback_client(adb_port, SOCK_STREAM, error)); in local_connect_arbitrary_ports()
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/system/core/adb/sysdeps/posix/ |
D | network.cpp | 84 int network_loopback_client(int port, int type, std::string* error) { in network_loopback_client() function
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/system/core/adb/ |
D | socket_test.cpp | 272 int fd = network_loopback_client(5038, SOCK_STREAM, &error); in ClientThreadFunc()
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D | socket_spec.cpp | 196 fd->reset(network_loopback_client(port_value, SOCK_STREAM, error)); in socket_spec_connect()
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D | sysdeps_win32.cpp | 805 int network_loopback_client(int port, int type, std::string* error) { in network_loopback_client() function 1199 client = network_loopback_client(local_port, SOCK_STREAM, &error); in adb_socketpair()
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