1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5 * in compliance with the License. You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software distributed under the License 10 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11 * or implied. See the License for the specific language governing permissions and limitations under 12 * the License. 13 */ 14 #ifndef SCENE_H 15 #define SCENE_H 16 17 #include <graphics/Matrix.h> 18 #include <graphics/Mesh.h> 19 #include <graphics/Program.h> 20 #include <graphics/ProgramNode.h> 21 22 #include <vector> 23 24 class Scene { 25 public: 26 Scene(int width, int height); ~Scene()27 virtual ~Scene() {}; 28 virtual bool setUpContext(); 29 virtual bool setUpTextures() = 0; 30 virtual bool setUpMeshes() = 0; 31 virtual bool tearDown(); 32 virtual bool update(int frame); 33 virtual bool draw() = 0; 34 void drawSceneGraph(int index); 35 protected: 36 virtual bool setUpPrograms() = 0; 37 virtual Matrix* setUpModelMatrix() = 0; 38 virtual Matrix* setUpViewMatrix() = 0; 39 virtual Matrix* setUpProjectionMatrix(float width, float height) = 0; 40 virtual bool updateSceneGraphs(int frame) = 0; 41 int mWidth; 42 int mHeight; 43 std::vector<Mesh*> mMeshes; 44 std::vector<GLuint> mTextureIds; 45 std::vector<ProgramNode*> mSceneGraphs; 46 private: 47 Matrix* mModelMatrix; 48 Matrix* mViewMatrix; 49 Matrix* mProjectionMatrix; 50 }; 51 #endif 52