1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "EvsGlDisplay.h"
18
19 #include <ui/GraphicBufferAllocator.h>
20 #include <ui/GraphicBufferMapper.h>
21 #include <utils/SystemClock.h>
22
23
24 namespace android {
25 namespace hardware {
26 namespace automotive {
27 namespace evs {
28 namespace V1_0 {
29 namespace implementation {
30
31 static bool sDebugFirstFrameDisplayed = false;
32
EvsGlDisplay()33 EvsGlDisplay::EvsGlDisplay() {
34 ALOGD("EvsGlDisplay instantiated");
35
36 // Set up our self description
37 // NOTE: These are arbitrary values chosen for testing
38 mInfo.displayId = "Mock Display";
39 mInfo.vendorFlags = 3870;
40 }
41
42
~EvsGlDisplay()43 EvsGlDisplay::~EvsGlDisplay() {
44 ALOGD("EvsGlDisplay being destroyed");
45 forceShutdown();
46 }
47
48
49 /**
50 * This gets called if another caller "steals" ownership of the display
51 */
forceShutdown()52 void EvsGlDisplay::forceShutdown()
53 {
54 ALOGD("EvsGlDisplay forceShutdown");
55 std::lock_guard<std::mutex> lock(mAccessLock);
56
57 // If the buffer isn't being held by a remote client, release it now as an
58 // optimization to release the resources more quickly than the destructor might
59 // get called.
60 if (mBuffer.memHandle) {
61 // Report if we're going away while a buffer is outstanding
62 if (mFrameBusy) {
63 ALOGE("EvsGlDisplay going down while client is holding a buffer");
64 }
65
66 // Drop the graphics buffer we've been using
67 GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
68 alloc.free(mBuffer.memHandle);
69 mBuffer.memHandle = nullptr;
70
71 mGlWrapper.shutdown();
72 }
73
74 // Put this object into an unrecoverable error state since somebody else
75 // is going to own the display now.
76 mRequestedState = DisplayState::DEAD;
77 }
78
79
80 /**
81 * Returns basic information about the EVS display provided by the system.
82 * See the description of the DisplayDesc structure for details.
83 */
getDisplayInfo(getDisplayInfo_cb _hidl_cb)84 Return<void> EvsGlDisplay::getDisplayInfo(getDisplayInfo_cb _hidl_cb) {
85 ALOGD("getDisplayInfo");
86
87 // Send back our self description
88 _hidl_cb(mInfo);
89 return Void();
90 }
91
92
93 /**
94 * Clients may set the display state to express their desired state.
95 * The HAL implementation must gracefully accept a request for any state
96 * while in any other state, although the response may be to ignore the request.
97 * The display is defined to start in the NOT_VISIBLE state upon initialization.
98 * The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and
99 * then begin providing video. When the display is no longer required, the client
100 * is expected to request the NOT_VISIBLE state after passing the last video frame.
101 */
setDisplayState(DisplayState state)102 Return<EvsResult> EvsGlDisplay::setDisplayState(DisplayState state) {
103 ALOGD("setDisplayState");
104 std::lock_guard<std::mutex> lock(mAccessLock);
105
106 if (mRequestedState == DisplayState::DEAD) {
107 // This object no longer owns the display -- it's been superceeded!
108 return EvsResult::OWNERSHIP_LOST;
109 }
110
111 // Ensure we recognize the requested state so we don't go off the rails
112 if (state >= DisplayState::NUM_STATES) {
113 return EvsResult::INVALID_ARG;
114 }
115
116 switch (state) {
117 case DisplayState::NOT_VISIBLE:
118 mGlWrapper.hideWindow();
119 break;
120 case DisplayState::VISIBLE:
121 mGlWrapper.showWindow();
122 break;
123 default:
124 break;
125 }
126
127 // Record the requested state
128 mRequestedState = state;
129
130 return EvsResult::OK;
131 }
132
133
134 /**
135 * The HAL implementation should report the actual current state, which might
136 * transiently differ from the most recently requested state. Note, however, that
137 * the logic responsible for changing display states should generally live above
138 * the device layer, making it undesirable for the HAL implementation to
139 * spontaneously change display states.
140 */
getDisplayState()141 Return<DisplayState> EvsGlDisplay::getDisplayState() {
142 ALOGD("getDisplayState");
143 std::lock_guard<std::mutex> lock(mAccessLock);
144
145 return mRequestedState;
146 }
147
148
149 /**
150 * This call returns a handle to a frame buffer associated with the display.
151 * This buffer may be locked and written to by software and/or GL. This buffer
152 * must be returned via a call to returnTargetBufferForDisplay() even if the
153 * display is no longer visible.
154 */
getTargetBuffer(getTargetBuffer_cb _hidl_cb)155 Return<void> EvsGlDisplay::getTargetBuffer(getTargetBuffer_cb _hidl_cb) {
156 ALOGV("getTargetBuffer");
157 std::lock_guard<std::mutex> lock(mAccessLock);
158
159 if (mRequestedState == DisplayState::DEAD) {
160 ALOGE("Rejecting buffer request from object that lost ownership of the display.");
161 BufferDesc nullBuff = {};
162 _hidl_cb(nullBuff);
163 return Void();
164 }
165
166 // If we don't already have a buffer, allocate one now
167 if (!mBuffer.memHandle) {
168 // Initialize our display window
169 // NOTE: This will cause the display to become "VISIBLE" before a frame is actually
170 // returned, which is contrary to the spec and will likely result in a black frame being
171 // (briefly) shown.
172 if (!mGlWrapper.initialize()) {
173 // Report the failure
174 ALOGE("Failed to initialize GL display");
175 BufferDesc nullBuff = {};
176 _hidl_cb(nullBuff);
177 return Void();
178 }
179
180 // Assemble the buffer description we'll use for our render target
181 mBuffer.width = mGlWrapper.getWidth();
182 mBuffer.height = mGlWrapper.getHeight();
183 mBuffer.format = HAL_PIXEL_FORMAT_RGBA_8888;
184 mBuffer.usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER;
185 mBuffer.bufferId = 0x3870; // Arbitrary magic number for self recognition
186 mBuffer.pixelSize = 4;
187
188 // Allocate the buffer that will hold our displayable image
189 buffer_handle_t handle = nullptr;
190 GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
191 status_t result = alloc.allocate(mBuffer.width, mBuffer.height,
192 mBuffer.format, 1,
193 mBuffer.usage, &handle,
194 &mBuffer.stride,
195 0, "EvsGlDisplay");
196 if (result != NO_ERROR) {
197 ALOGE("Error %d allocating %d x %d graphics buffer",
198 result, mBuffer.width, mBuffer.height);
199 BufferDesc nullBuff = {};
200 _hidl_cb(nullBuff);
201 mGlWrapper.shutdown();
202 return Void();
203 }
204 if (!handle) {
205 ALOGE("We didn't get a buffer handle back from the allocator");
206 BufferDesc nullBuff = {};
207 _hidl_cb(nullBuff);
208 mGlWrapper.shutdown();
209 return Void();
210 }
211
212 mBuffer.memHandle = handle;
213 ALOGD("Allocated new buffer %p with stride %u",
214 mBuffer.memHandle.getNativeHandle(), mBuffer.stride);
215 mFrameBusy = false;
216 }
217
218 // Do we have a frame available?
219 if (mFrameBusy) {
220 // This means either we have a 2nd client trying to compete for buffers
221 // (an unsupported mode of operation) or else the client hasn't returned
222 // a previously issued buffer yet (they're behaving badly).
223 // NOTE: We have to make the callback even if we have nothing to provide
224 ALOGE("getTargetBuffer called while no buffers available.");
225 BufferDesc nullBuff = {};
226 _hidl_cb(nullBuff);
227 return Void();
228 } else {
229 // Mark our buffer as busy
230 mFrameBusy = true;
231
232 // Send the buffer to the client
233 ALOGV("Providing display buffer handle %p as id %d",
234 mBuffer.memHandle.getNativeHandle(), mBuffer.bufferId);
235 _hidl_cb(mBuffer);
236 return Void();
237 }
238 }
239
240
241 /**
242 * This call tells the display that the buffer is ready for display.
243 * The buffer is no longer valid for use by the client after this call.
244 */
returnTargetBufferForDisplay(const BufferDesc & buffer)245 Return<EvsResult> EvsGlDisplay::returnTargetBufferForDisplay(const BufferDesc& buffer) {
246 ALOGV("returnTargetBufferForDisplay %p", buffer.memHandle.getNativeHandle());
247 std::lock_guard<std::mutex> lock(mAccessLock);
248
249 // Nobody should call us with a null handle
250 if (!buffer.memHandle.getNativeHandle()) {
251 ALOGE ("returnTargetBufferForDisplay called without a valid buffer handle.\n");
252 return EvsResult::INVALID_ARG;
253 }
254 if (buffer.bufferId != mBuffer.bufferId) {
255 ALOGE ("Got an unrecognized frame returned.\n");
256 return EvsResult::INVALID_ARG;
257 }
258 if (!mFrameBusy) {
259 ALOGE ("A frame was returned with no outstanding frames.\n");
260 return EvsResult::BUFFER_NOT_AVAILABLE;
261 }
262
263 mFrameBusy = false;
264
265 // If we've been displaced by another owner of the display, then we can't do anything else
266 if (mRequestedState == DisplayState::DEAD) {
267 return EvsResult::OWNERSHIP_LOST;
268 }
269
270 // If we were waiting for a new frame, this is it!
271 if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) {
272 mRequestedState = DisplayState::VISIBLE;
273 mGlWrapper.showWindow();
274 }
275
276 // Validate we're in an expected state
277 if (mRequestedState != DisplayState::VISIBLE) {
278 // Not sure why a client would send frames back when we're not visible.
279 ALOGW ("Got a frame returned while not visible - ignoring.\n");
280 } else {
281 // Update the texture contents with the provided data
282 // TODO: Why doesn't it work to pass in the buffer handle we got from HIDL?
283 // if (!mGlWrapper.updateImageTexture(buffer)) {
284 if (!mGlWrapper.updateImageTexture(mBuffer)) {
285 return EvsResult::UNDERLYING_SERVICE_ERROR;
286 }
287
288 // Put the image on the screen
289 mGlWrapper.renderImageToScreen();
290 if (!sDebugFirstFrameDisplayed) {
291 ALOGD("EvsFirstFrameDisplayTiming start time: %" PRId64 "ms", elapsedRealtime());
292 sDebugFirstFrameDisplayed = true;
293 }
294
295 }
296
297 return EvsResult::OK;
298 }
299
300 } // namespace implementation
301 } // namespace V1_0
302 } // namespace evs
303 } // namespace automotive
304 } // namespace hardware
305 } // namespace android
306