Lines Matching refs:m

55 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) {  in SC_MatrixLoadRotate()  argument
56 m->loadRotate(rot, x, y, z); in SC_MatrixLoadRotate()
58 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale() argument
59 m->loadScale(x, y, z); in SC_MatrixLoadScale()
61 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate() argument
62 m->loadTranslate(x, y, z); in SC_MatrixLoadTranslate()
64 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate() argument
65 m->rotate(rot, x, y, z); in SC_MatrixRotate()
67 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale() argument
68 m->scale(x, y, z); in SC_MatrixScale()
70 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixTranslate() argument
71 m->translate(x, y, z); in SC_MatrixTranslate()
74 static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { in SC_MatrixLoadOrtho() argument
75 m->loadOrtho(l, r, b, t, n, f); in SC_MatrixLoadOrtho()
77 static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f… in SC_MatrixLoadFrustum() argument
78 m->loadFrustum(l, r, b, t, n, f); in SC_MatrixLoadFrustum()
80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() argument
81 m->loadPerspective(fovy, aspect, near, far); in SC_MatrixLoadPerspective()
84 static bool SC_MatrixInverse_4x4(Matrix4x4 *m) { in SC_MatrixInverse_4x4() argument
85 return m->inverse(); in SC_MatrixInverse_4x4()
87 static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) { in SC_MatrixInverseTranspose_4x4() argument
88 return m->inverseTranspose(); in SC_MatrixInverseTranspose_4x4()
90 static void SC_MatrixTranspose_4x4(Matrix4x4 *m) { in SC_MatrixTranspose_4x4() argument
91 m->transpose(); in SC_MatrixTranspose_4x4()
93 static void SC_MatrixTranspose_3x3(Matrix3x3 *m) { in SC_MatrixTranspose_3x3() argument
94 m->transpose(); in SC_MatrixTranspose_3x3()
96 static void SC_MatrixTranspose_2x2(Matrix2x2 *m) { in SC_MatrixTranspose_2x2() argument
97 m->transpose(); in SC_MatrixTranspose_2x2()
153 void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m, in EXPORT_F32_FN_F32()
155 SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z); in EXPORT_F32_FN_F32()
157 void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m, in rsMatrixLoadScale() argument
159 SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z); in rsMatrixLoadScale()
161 void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m, in rsMatrixLoadTranslate() argument
163 SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z); in rsMatrixLoadTranslate()
165 void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot, in rsMatrixRotate() argument
167 SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z); in rsMatrixRotate()
169 void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x, in rsMatrixScale() argument
171 SC_MatrixScale((Matrix4x4 *) m, x, y, z); in rsMatrixScale()
173 void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x, in rsMatrixTranslate() argument
175 SC_MatrixTranslate((Matrix4x4 *) m, x, y, z); in rsMatrixTranslate()
177 void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float l, in rsMatrixLoadOrtho() argument
179 SC_MatrixLoadOrtho((Matrix4x4 *) m, l, r, b, t, n, f); in rsMatrixLoadOrtho()
181 void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m, in rsMatrixLoadFrustum() argument
183 SC_MatrixLoadFrustum((Matrix4x4 *) m, l, r, b, t, n, f); in rsMatrixLoadFrustum()
185 void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4 *m, in rsMatrixLoadPerspective() argument
187 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); in rsMatrixLoadPerspective()
189 bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m) { in rsMatrixInverse() argument
190 return SC_MatrixInverse_4x4((Matrix4x4 *) m); in rsMatrixInverse()
192 bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m) { in rsMatrixInverseTranspose() argument
193 return SC_MatrixInverseTranspose_4x4((Matrix4x4 *) m); in rsMatrixInverseTranspose()
195 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m) { in rsMatrixTranspose() argument
196 SC_MatrixTranspose_4x4((Matrix4x4 *) m); in rsMatrixTranspose()
198 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m) { in rsMatrixTranspose() argument
199 SC_MatrixTranspose_3x3((Matrix3x3 *) m); in rsMatrixTranspose()
201 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m) { in rsMatrixTranspose() argument
202 SC_MatrixTranspose_2x2((Matrix2x2 *) m); in rsMatrixTranspose()