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Searched defs:tex (Results 1 – 15 of 15) sorted by relevance

/frameworks/native/opengl/libagl/
Dtexture.cpp303 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject() local
336 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu()
374 EGLTextureObject* tex = c->textures.tmu[active].texture; in createTextureSurface() local
385 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in createTextureSurface() local
610 EGLTextureObject* tex = c->textures.tmu[active].texture; in generateMipmap() local
863 sp<EGLTextureObject> tex; in glBindTexture() local
906 sp<EGLTextureObject> tex(c->textures.defaultTexture); in glDeleteTextures() local
1243 EGLTextureObject* tex = c->textures.tmu[active].texture; in glTexSubImage2D() local
1426 EGLTextureObject* tex = c->textures.tmu[active].texture; in glCopyTexSubImage2D() local
1615 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in glEGLImageTargetTexture2DOES() local
DTextureObjectManager.cpp283 sp<EGLTextureObject> tex; in replaceTexture() local
Dmipmap.cpp30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid()
/frameworks/base/native/android/
Dsurface_texture.cpp58 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { in ASurfaceTexture_attachToGLContext()
/frameworks/base/libs/hwui/surfacetexture/
DSurfaceTexture.cpp38 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in SurfaceTexture()
183 status_t SurfaceTexture::attachToContext(uint32_t tex) { in attachToContext()
DEGLConsumer.cpp429 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) { in attachToContext()
/frameworks/native/libs/renderengine/gl/
DProgramCache.cpp92 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest()
/frameworks/native/libs/gui/
DGLConsumer.cpp105 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer()
593 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext()
/frameworks/rs/driver/
DrsdGL.cpp547 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local
DrsdShader.cpp390 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler()
DrsdRuntimeStubs.cpp875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLCanvas.java96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp57 renderengine::RenderEngine& engine, uint32_t tex, in BufferLayerConsumer()
/frameworks/base/core/jni/android/graphics/
DSurfaceTexture.cpp353 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext()