/frameworks/native/opengl/libagl/ |
D | texture.cpp | 303 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject() local 336 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu() 374 EGLTextureObject* tex = c->textures.tmu[active].texture; in createTextureSurface() local 385 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in createTextureSurface() local 610 EGLTextureObject* tex = c->textures.tmu[active].texture; in generateMipmap() local 863 sp<EGLTextureObject> tex; in glBindTexture() local 906 sp<EGLTextureObject> tex(c->textures.defaultTexture); in glDeleteTextures() local 1243 EGLTextureObject* tex = c->textures.tmu[active].texture; in glTexSubImage2D() local 1426 EGLTextureObject* tex = c->textures.tmu[active].texture; in glCopyTexSubImage2D() local 1615 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in glEGLImageTargetTexture2DOES() local
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D | TextureObjectManager.cpp | 283 sp<EGLTextureObject> tex; in replaceTexture() local
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D | mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid()
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/frameworks/base/native/android/ |
D | surface_texture.cpp | 58 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { in ASurfaceTexture_attachToGLContext()
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/frameworks/base/libs/hwui/surfacetexture/ |
D | SurfaceTexture.cpp | 38 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in SurfaceTexture() 183 status_t SurfaceTexture::attachToContext(uint32_t tex) { in attachToContext()
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D | EGLConsumer.cpp | 429 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) { in attachToContext()
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/frameworks/native/libs/renderengine/gl/ |
D | ProgramCache.cpp | 92 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 105 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() 593 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext()
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/frameworks/rs/driver/ |
D | rsdGL.cpp | 547 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local
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D | rsdShader.cpp | 390 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler()
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D | rsdRuntimeStubs.cpp | 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLCanvas.java | 96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh()
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayerConsumer.cpp | 57 renderengine::RenderEngine& engine, uint32_t tex, in BufferLayerConsumer()
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 353 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext()
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