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Searched refs:no_sig_chain_ (Results 1 – 2 of 2) sorted by relevance

/art/runtime/
Druntime.cc275 no_sig_chain_(false), in Runtime()
847 CHECK(!no_sig_chain_) << "A started runtime should have sig chain enabled"; in Start()
1336 no_sig_chain_ = runtime_options.Exists(Opt::NoSigChain); in Init()
1499 if (!no_sig_chain_) { in Init()
Druntime.h1188 bool no_sig_chain_; variable