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Searched refs:ASurfaceTexture_attachToGLContext (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/include/android/
Dsurface_texture.h105 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) __INTRODUCED_IN(28);
/frameworks/base/native/android/
Dsurface_texture.cpp58 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { in ASurfaceTexture_attachToGLContext() function
Dlibandroid.map.txt219 ASurfaceTexture_attachToGLContext; # introduced=28
/frameworks/libs/native_bridge_support/libandroid/
Dstubs_arm.cc256 DEFINE_INTERCEPTABLE_STUB_FUNCTION(ASurfaceTexture_attachToGLContext);
546 INIT_INTERCEPTABLE_STUB_FUNCTION("libandroid.so", ASurfaceTexture_attachToGLContext); in init_stub_library()
Dstubs_arm64.cc256 DEFINE_INTERCEPTABLE_STUB_FUNCTION(ASurfaceTexture_attachToGLContext);
546 INIT_INTERCEPTABLE_STUB_FUNCTION("libandroid.so", ASurfaceTexture_attachToGLContext); in init_stub_library()