1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /**
18  * @addtogroup SurfaceTexture
19  * @{
20  */
21 
22 /**
23  * @file surface_texture.h
24  */
25 
26 #ifndef ANDROID_NATIVE_SURFACE_TEXTURE_H
27 #define ANDROID_NATIVE_SURFACE_TEXTURE_H
28 
29 /******************************************************************
30  *
31  * IMPORTANT NOTICE:
32  *
33  *   This file is part of Android's set of stable system headers
34  *   exposed by the Android NDK (Native Development Kit).
35  *
36  *   Third-party source AND binary code relies on the definitions
37  *   here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
38  *
39  *   - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
40  *   - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
41  *   - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
42  *   - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
43  */
44 
45 #include <stdint.h>
46 #include <sys/cdefs.h>
47 
48 #include <android/native_window.h>
49 
50 __BEGIN_DECLS
51 
52 struct ASurfaceTexture;
53 
54 /**
55  * {@link ASurfaceTexture} is an opaque type to manage SurfaceTexture from native code
56  *
57  * {@link ASurfaceTexture} can be obtained from an android.graphics.SurfaceTexture object using
58  * ASurfaceTexture_fromSurfaceTexture().
59  */
60 typedef struct ASurfaceTexture ASurfaceTexture;
61 
62 #if __ANDROID_API__ >= 28
63 
64 /**
65  * Release the reference to the native ASurfaceTexture acquired with
66  * ASurfaceTexture_fromSurfaceTexture().
67  * Failing to do so will result in leaked memory and graphic resources.
68  *
69  * Available since API level 28.
70  *
71  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
72  */
73 void ASurfaceTexture_release(ASurfaceTexture* st) __INTRODUCED_IN(28);
74 
75 /**
76  * Returns a reference to an ANativeWindow (i.e. the Producer) for this SurfaceTexture.
77  * This is equivalent to Java's: Surface sur = new Surface(surfaceTexture);
78  *
79  * Available since API level 28.
80  *
81  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
82  * @return A reference to an ANativeWindow. This reference MUST BE released when no longer needed
83  * using ANativeWindow_release(). Failing to do so will result in leaked resources. nullptr is
84  * returned if \p st is null or if it's not an instance of android.graphics.SurfaceTexture
85  */
86 ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) __INTRODUCED_IN(28);
87 
88 /**
89  * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread.  A
90  * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
91  * that was current at the time of the last call to {@link #detachFromGLContext}.  This new
92  * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
93  *
94  * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
95  * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
96  * context at a time.
97  *
98  * Available since API level 28.
99  *
100  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
101  * \param texName The name of the OpenGL ES texture that will be created.  This texture name
102  * must be unusued in the OpenGL ES context that is current on the calling thread.
103  * \return 0 on success, negative posix error code otherwise (see <errno.h>)
104  */
105 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) __INTRODUCED_IN(28);
106 
107 /**
108  * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
109  * This call must be made with the OpenGL ES context current on the calling thread.  The OpenGL
110  * ES texture object will be deleted as a result of this call.  After calling this method all
111  * calls to {@link #updateTexImage} will fail until a successful call to {@link #attachToGLContext}
112  * is made.
113  *
114  * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
115  * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
116  * context at a time.
117  *
118  * Available since API level 28.
119  *
120  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
121  * \return 0 on success, negative posix error code otherwise (see <errno.h>)
122  */
123 int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) __INTRODUCED_IN(28);
124 
125 /**
126  * Update the texture image to the most recent frame from the image stream.  This may only be
127  * called while the OpenGL ES context that owns the texture is current on the calling thread.
128  * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
129  *
130  * Available since API level 28.
131  *
132  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
133  * \return 0 on success, negative posix error code otherwise (see <errno.h>)
134  */
135 int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) __INTRODUCED_IN(28);
136 
137 /**
138  * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
139  * the most recent call to updateTexImage.
140  *
141  * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
142  * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
143  * that location from the texture.  Sampling the texture outside of the range of this transform
144  * is undefined.
145  *
146  * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
147  * the glLoadMatrixf or glUniformMatrix4fv functions.
148  *
149  * Available since API level 28.
150  *
151  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
152  * \param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly
153  *     16 elements.
154  */
155 void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) __INTRODUCED_IN(28);
156 
157 /**
158  * Retrieve the timestamp associated with the texture image set by the most recent call to
159  * updateTexImage.
160  *
161  * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
162  * should be unaffected by time-of-day adjustments, and for a camera should be strictly
163  * monotonic but for a MediaPlayer may be reset when the position is set.  The
164  * specific meaning and zero point of the timestamp depends on the source providing images to
165  * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot
166  * generally be compared across SurfaceTexture instances, or across multiple program
167  * invocations. It is mostly useful for determining time offsets between subsequent frames.
168  *
169  * For EGL/Vulkan producers, this timestamp is the desired present time set with the
170  * EGL_ANDROID_presentation_time or VK_GOOGLE_display_timing extensions
171  *
172  * Available since API level 28.
173  *
174  * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture()
175  */
176 int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) __INTRODUCED_IN(28);
177 
178 #endif /* __ANDROID_API__ >= 28 */
179 
180 __END_DECLS
181 
182 #endif /* ANDROID_NATIVE_SURFACE_TEXTURE_H */
183