/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 82 Mutex GLConsumer::sStaticInitLock; 83 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer; 105 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() function in android::GLConsumer 134 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in GLConsumer() function in android::GLConsumer 163 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) in setDefaultBufferSize() 175 status_t GLConsumer::updateTexImage() { in updateTexImage() 223 status_t GLConsumer::releaseTexImage() { in releaseTexImage() 298 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { in getDebugTexImageBuffer() 325 status_t GLConsumer::acquireBufferLocked(BufferItem *item, in acquireBufferLocked() 344 status_t GLConsumer::releaseBufferLocked(int buf, in releaseBufferLocked() [all …]
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D | GLConsumerUtils.cpp | 27 void GLConsumer::computeTransformMatrix(float outTransform[16], in computeTransformMatrix()
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D | Android.bp | 52 "GLConsumer.cpp",
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureGL.h | 31 class GLConsumer; variable 42 mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL, in SetUp() 65 sp<GLConsumer> mST;
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D | TextureRenderer.h | 26 class GLConsumer; variable 30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st); 37 sp<GLConsumer> mST;
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D | MultiTextureConsumer_test.cpp | 40 mGlConsumer = new GLConsumer(consumer, TEX_ID, in SetUp() 41 GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp() 63 sp<GLConsumer> mGlConsumer;
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D | FrameWaiter.h | 24 class FrameWaiter : public GLConsumer::FrameAvailableListener {
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D | SurfaceTextureClient_test.cpp | 53 mST = new GLConsumer(consumer, 123, GLConsumer::TEXTURE_EXTERNAL, true, in SetUp() 117 sp<GLConsumer> mST; 303 sp<GLConsumer> st(mST); in TEST_F() 522 sp<GLConsumer> mST; in TEST_F() 538 explicit MyThread(const sp<GLConsumer>& mST) in TEST_F() 749 sp<GLConsumer> st(new GLConsumer(consumer, i, in SetUp() 750 GLConsumer::TEXTURE_EXTERNAL, true, false)); in SetUp()
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D | TextureRenderer.cpp | 31 const sp<GLConsumer>& st) : mTexName(texName), mST(st), mPgm(0), in TextureRenderer()
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D | SurfaceTextureGLThreadToGL.h | 101 class FrameCondition : public GLConsumer::FrameAvailableListener {
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/frameworks/native/services/surfaceflinger/tests/ |
D | VirtualDisplay_test.cpp | 36 mGLConsumer = new GLConsumer(consumer, GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp() 40 sp<GLConsumer> mGLConsumer;
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/frameworks/native/cmds/flatland/ |
D | GLHelper.h | 54 sp<GLConsumer>* surfaceTexture, EGLSurface* surface, 71 sp<GLConsumer>* surfaceTexture, EGLSurface* surface); 80 sp<GLConsumer> mDummyGLConsumer;
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D | Composers.cpp | 125 virtual bool compose(GLuint /*texName*/, const sp<GLConsumer>& /*glc*/) { in compose() argument 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque() 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink() 205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend() 244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink()
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D | GLHelper.cpp | 152 sp<GLConsumer>* glConsumer, EGLSurface* surface, in createSurfaceTexture() 202 sp<GLConsumer>* glConsumer, EGLSurface* surface) { in createNamedSurfaceTexture() 206 sp<GLConsumer> glc = new GLConsumer(consumer, name, in createNamedSurfaceTexture()
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D | Flatland.h | 52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
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D | Main.cpp | 365 sp<GLConsumer> mGLConsumer; 570 sp<GLConsumer> mGLConsumer;
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/frameworks/av/cmds/screenrecord/ |
D | FrameOutput.h | 31 class FrameOutput : public GLConsumer::FrameAvailableListener { 82 sp<GLConsumer> mGlConsumer;
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D | Overlay.h | 38 class Overlay : public GLConsumer::FrameAvailableListener, Thread { 132 sp<GLConsumer> mGlConsumer;
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D | FrameOutput.cpp | 73 mGlConsumer = new GLConsumer(consumer, mExtTextureName, in createInputSurface()
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 54 class GLConsumer : public ConsumerBase { 85 GLConsumer(const sp<IGraphicBufferConsumer>& bq, 89 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_env.h | 36 class GLConsumer; variable 244 sp<GLConsumer> surfaceTexture_;
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D | gl_env.cpp | 171 surfaceTexture_ = new GLConsumer(consumer, 0, GLConsumer::TEXTURE_EXTERNAL, in InitWithNewContext()
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/frameworks/av/services/camera/libcameraservice/ |
D | CameraFlashlight.h | 174 sp<GLConsumer> mSurfaceTexture;
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D | CameraFlashlight.cpp | 485 mSurfaceTexture = new GLConsumer(mConsumer, 0, GLConsumer::TEXTURE_EXTERNAL, in initializePreviewWindow()
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayerConsumer.cpp | 331 GLConsumer::computeTransformMatrix(mCurrentTransformMatrix, in computeCurrentTransformMatrixLocked() 407 ? GLConsumer::scaleDownCrop(mCurrentCrop, mDefaultWidth, mDefaultHeight) in getCurrentCropLocked()
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