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Searched refs:GLConsumer (Results 1 – 25 of 29) sorted by relevance

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/frameworks/native/libs/gui/
DGLConsumer.cpp82 Mutex GLConsumer::sStaticInitLock;
83 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
105 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() function in android::GLConsumer
134 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in GLConsumer() function in android::GLConsumer
163 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) in setDefaultBufferSize()
175 status_t GLConsumer::updateTexImage() { in updateTexImage()
223 status_t GLConsumer::releaseTexImage() { in releaseTexImage()
298 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { in getDebugTexImageBuffer()
325 status_t GLConsumer::acquireBufferLocked(BufferItem *item, in acquireBufferLocked()
344 status_t GLConsumer::releaseBufferLocked(int buf, in releaseBufferLocked()
[all …]
DGLConsumerUtils.cpp27 void GLConsumer::computeTransformMatrix(float outTransform[16], in computeTransformMatrix()
DAndroid.bp52 "GLConsumer.cpp",
/frameworks/native/libs/gui/tests/
DSurfaceTextureGL.h31 class GLConsumer; variable
42 mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL, in SetUp()
65 sp<GLConsumer> mST;
DTextureRenderer.h26 class GLConsumer; variable
30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
37 sp<GLConsumer> mST;
DMultiTextureConsumer_test.cpp40 mGlConsumer = new GLConsumer(consumer, TEX_ID, in SetUp()
41 GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp()
63 sp<GLConsumer> mGlConsumer;
DFrameWaiter.h24 class FrameWaiter : public GLConsumer::FrameAvailableListener {
DSurfaceTextureClient_test.cpp53 mST = new GLConsumer(consumer, 123, GLConsumer::TEXTURE_EXTERNAL, true, in SetUp()
117 sp<GLConsumer> mST;
303 sp<GLConsumer> st(mST); in TEST_F()
522 sp<GLConsumer> mST; in TEST_F()
538 explicit MyThread(const sp<GLConsumer>& mST) in TEST_F()
749 sp<GLConsumer> st(new GLConsumer(consumer, i, in SetUp()
750 GLConsumer::TEXTURE_EXTERNAL, true, false)); in SetUp()
DTextureRenderer.cpp31 const sp<GLConsumer>& st) : mTexName(texName), mST(st), mPgm(0), in TextureRenderer()
DSurfaceTextureGLThreadToGL.h101 class FrameCondition : public GLConsumer::FrameAvailableListener {
/frameworks/native/services/surfaceflinger/tests/
DVirtualDisplay_test.cpp36 mGLConsumer = new GLConsumer(consumer, GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp()
40 sp<GLConsumer> mGLConsumer;
/frameworks/native/cmds/flatland/
DGLHelper.h54 sp<GLConsumer>* surfaceTexture, EGLSurface* surface,
71 sp<GLConsumer>* surfaceTexture, EGLSurface* surface);
80 sp<GLConsumer> mDummyGLConsumer;
DComposers.cpp125 virtual bool compose(GLuint /*texName*/, const sp<GLConsumer>& /*glc*/) { in compose() argument
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque()
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink()
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend()
244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink()
DGLHelper.cpp152 sp<GLConsumer>* glConsumer, EGLSurface* surface, in createSurfaceTexture()
202 sp<GLConsumer>* glConsumer, EGLSurface* surface) { in createNamedSurfaceTexture()
206 sp<GLConsumer> glc = new GLConsumer(consumer, name, in createNamedSurfaceTexture()
DFlatland.h52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
DMain.cpp365 sp<GLConsumer> mGLConsumer;
570 sp<GLConsumer> mGLConsumer;
/frameworks/av/cmds/screenrecord/
DFrameOutput.h31 class FrameOutput : public GLConsumer::FrameAvailableListener {
82 sp<GLConsumer> mGlConsumer;
DOverlay.h38 class Overlay : public GLConsumer::FrameAvailableListener, Thread {
132 sp<GLConsumer> mGlConsumer;
DFrameOutput.cpp73 mGlConsumer = new GLConsumer(consumer, mExtTextureName, in createInputSurface()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h54 class GLConsumer : public ConsumerBase {
85 GLConsumer(const sp<IGraphicBufferConsumer>& bq,
89 GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
/frameworks/base/media/mca/filterfw/native/core/
Dgl_env.h36 class GLConsumer; variable
244 sp<GLConsumer> surfaceTexture_;
Dgl_env.cpp171 surfaceTexture_ = new GLConsumer(consumer, 0, GLConsumer::TEXTURE_EXTERNAL, in InitWithNewContext()
/frameworks/av/services/camera/libcameraservice/
DCameraFlashlight.h174 sp<GLConsumer> mSurfaceTexture;
DCameraFlashlight.cpp485 mSurfaceTexture = new GLConsumer(mConsumer, 0, GLConsumer::TEXTURE_EXTERNAL, in initializePreviewWindow()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp331 GLConsumer::computeTransformMatrix(mCurrentTransformMatrix, in computeCurrentTransformMatrixLocked()
407 ? GLConsumer::scaleDownCrop(mCurrentCrop, mDefaultWidth, mDefaultHeight) in getCurrentCropLocked()

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