1 /*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "MultiTextureConsumer_test"
18 //#define LOG_NDEBUG 0
19
20 #include "GLTest.h"
21
22 #include <gui/GLConsumer.h>
23 #include <gui/Surface.h>
24
25 #include <android/native_window.h>
26
27 #include <GLES/glext.h>
28
29 namespace android {
30
31 class MultiTextureConsumerTest : public GLTest {
32 protected:
33 enum { TEX_ID = 123 };
34
SetUp()35 virtual void SetUp() {
36 GLTest::SetUp();
37 sp<IGraphicBufferProducer> producer;
38 sp<IGraphicBufferConsumer> consumer;
39 BufferQueue::createBufferQueue(&producer, &consumer);
40 mGlConsumer = new GLConsumer(consumer, TEX_ID,
41 GLConsumer::TEXTURE_EXTERNAL, true, false);
42 mSurface = new Surface(producer);
43 mANW = mSurface.get();
44
45 }
TearDown()46 virtual void TearDown() {
47 GLTest::TearDown();
48 }
getContextAttribs()49 virtual EGLint const* getContextAttribs() {
50 return nullptr;
51 }
getConfigAttribs()52 virtual EGLint const* getConfigAttribs() {
53 static EGLint sDefaultConfigAttribs[] = {
54 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
55 EGL_RED_SIZE, 8,
56 EGL_GREEN_SIZE, 8,
57 EGL_BLUE_SIZE, 8,
58 EGL_ALPHA_SIZE, 8,
59 EGL_NONE };
60
61 return sDefaultConfigAttribs;
62 }
63 sp<GLConsumer> mGlConsumer;
64 sp<Surface> mSurface;
65 ANativeWindow* mANW;
66 };
67
TEST_F(MultiTextureConsumerTest,EGLImageTargetWorks)68 TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
69 ANativeWindow_Buffer buffer;
70
71 ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
72 ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
73
74 glShadeModel(GL_FLAT);
75 glDisable(GL_DITHER);
76 glDisable(GL_CULL_FACE);
77 glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
78 glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
79 glEnableClientState(GL_VERTEX_ARRAY);
80 glColor4f(1, 1, 1, 1);
81
82 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
83 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
84 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
85 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
86 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
87
88 uint32_t texel = 0x80808080;
89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
94 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
95
96 glActiveTexture(GL_TEXTURE1);
97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
98 glEnable(GL_TEXTURE_2D);
99 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
100
101 glActiveTexture(GL_TEXTURE0);
102 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
103 glEnable(GL_TEXTURE_EXTERNAL_OES);
104 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
105
106 glClear(GL_COLOR_BUFFER_BIT);
107 for (int i=0 ; i<8 ; i++) {
108 mSurface->lock(&buffer, nullptr);
109 memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
110 mSurface->unlockAndPost();
111
112 mGlConsumer->updateTexImage();
113
114 GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
115 glVertexPointer(2, GL_FLOAT, 0, vertices);
116 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
117
118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
119 }
120
121 for (int i=0 ; i<8 ; i++) {
122 EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0));
123 }
124 }
125
126 } // namespace android
127