Searched refs:GL_ALWAYS (Results 1 – 18 of 18) sorted by relevance
51 drv->depthFunc = GL_ALWAYS; in rsdProgramStoreInit()
29 int GL_ALWAYS = 0x0207; field
28 int GL_ALWAYS = 0x0207;
31 public static final int GL_ALWAYS = 0x0207; field in GLES10
192 public static final int GL_ALWAYS = 0x0207; field in GLES20
228 if (func < GL_NEVER || func > GL_ALWAYS) { in glStencilFunc()
107 #define GL_ALWAYS 0x0207 macro
31 public static final int GL_ALWAYS = 0x0207;
192 public static final int GL_ALWAYS = 0x0207;
94 #define GL_ALWAYS 0x0207 macro
246 #define GL_ALWAYS 0x0207 macro
248 #define GL_ALWAYS 0x0207 macro
15 GL_ENUM(0x0207,GL_ALWAYS)
19012 field public static final int GL_ALWAYS = 519; // 0x20719878 field public static final int GL_ALWAYS = 519; // 0x20751934 field public static final int GL_ALWAYS = 519; // 0x207
31689 field public static final int GL_ALWAYS = 519; // 0x20732555 field public static final int GL_ALWAYS = 519; // 0x20776196 field public static final int GL_ALWAYS = 519; // 0x207
31833 field public static final int GL_ALWAYS = 519; // 0x20732699 field public static final int GL_ALWAYS = 519; // 0x20776340 field public static final int GL_ALWAYS = 519; // 0x207