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Searched refs:GL_COLOR_ATTACHMENT0 (Results 1 – 19 of 19) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBufferObj.cpp95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
98 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
103 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
105 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DGLToolbox.java86 GLES20.GL_COLOR_ATTACHMENT0, in attachedTexture()
96 GLES20.GL_COLOR_ATTACHMENT0, in attachTextureToFbo()
DRenderTarget.java110 GLES20.GL_COLOR_ATTACHMENT0, in forTexture()
/frameworks/native/libs/gui/tests/
DSurfaceTextureFBO.h42 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in SetUp()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp410 GL_COLOR_ATTACHMENT0, in AttachTextureToFbo()
436 GL_COLOR_ATTACHMENT0, in DetachTextureFromFbo()
/frameworks/base/libs/hwui/pipeline/skia/
DVkInteropFunctorDrawable.cpp141 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in onDraw()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0); in setupGraphics()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java320 public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0; field in GLES20
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if320 public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java873 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, in setRenderTarget()
/frameworks/native/opengl/include/GLES2/
Dgl2.h370 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp856 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer()
/frameworks/native/opengl/include/GLES3/
Dgl3.h370 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
Dgl31.h372 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
Dgl32.h372 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
/frameworks/native/opengl/libs/
Denums.in437 GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0)
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19902 field public static final int GL_COLOR_ATTACHMENT0 = 36064; // 0x8ce0
/frameworks/base/non-updatable-api/
Dcurrent.txt32579 field public static final int GL_COLOR_ATTACHMENT0 = 36064; // 0x8ce0
/frameworks/base/api/
Dcurrent.txt32723 field public static final int GL_COLOR_ATTACHMENT0 = 36064; // 0x8ce0