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Searched refs:GL_ENTRY (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/opengl/libs/
Dentries_gles1.in1 GL_ENTRY(void, glActiveTexture, GLenum texture)
2 GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref)
3 GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref)
4 GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref)
5 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
6 GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
7 GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
8 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
9 GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
10 GL_ENTRY(void, glBlendEquationOES, GLenum mode)
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Dentries.in1 GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program)
2 GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program)
3 GL_ENTRY(void, glActiveTexture, GLenum texture)
4 GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref)
5 GL_ENTRY(void, glAlphaFuncQCOM, GLenum func, GLclampf ref)
6 GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref)
7 GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref)
8 GL_ENTRY(void, glApplyFramebufferAttachmentCMAAINTEL, void)
9 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
10 GL_ENTRY(void, glBeginConditionalRenderNV, GLuint id, GLenum mode)
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Dhooks.h57 #undef GL_ENTRY
59 #define GL_ENTRY(_r, _api, ...) _r (*(_api))(__VA_ARGS__); macro
78 #undef GL_ENTRY
Dplatform_entries.in81 GL_ENTRY(const GLubyte*, glGetString, GLenum)
82 GL_ENTRY(const GLubyte*, glGetStringi, GLenum, GLuint)
83 GL_ENTRY(void, glGetBooleanv, GLenum, GLboolean*)
84 GL_ENTRY(void, glGetFloatv, GLenum, GLfloat*)
85 GL_ENTRY(void, glGetIntegerv, GLenum, GLint*)
86 GL_ENTRY(void, glGetInteger64v, GLenum, GLint64*)
/frameworks/base/libs/hwui/debug/
Dgles_decls.in1 GL_ENTRY(void, glActiveTexture, GLenum texture)
2 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
3 GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name)
4 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
5 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
6 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
7 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
8 GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
9 GL_ENTRY(void, glBlendEquation, GLenum mode)
10 GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
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DFatalBaseDriver.h30 #define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override; macro
32 #undef GL_ENTRY
DDefaultGlesDriver.h27 #define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override; macro
29 #undef GL_ENTRY
Dwrap_gles.h37 #define GL_ENTRY(ret, api, ...) ret api(__VA_ARGS__); macro
40 #undef GL_ENTRY
DGlesErrorCheckWrapper.h29 #define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override; macro
31 #undef GL_ENTRY
DGlesDriver.h45 #define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) = 0; macro
47 #undef GL_ENTRY
/frameworks/native/opengl/libs/EGL/
Degl.cpp252 #undef GL_ENTRY
254 #define GL_ENTRY(_r, _api, ...) #_api, macro
277 #undef GL_ENTRY