/frameworks/native/opengl/libs/ |
D | entries_gles1.in | 1 GL_ENTRY(void, glActiveTexture, GLenum texture) 2 GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref) 3 GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref) 4 GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref) 5 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) 6 GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) 7 GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) 8 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) 9 GL_ENTRY(void, glBindVertexArrayOES, GLuint array) 10 GL_ENTRY(void, glBlendEquationOES, GLenum mode) [all …]
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D | entries.in | 1 GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program) 2 GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program) 3 GL_ENTRY(void, glActiveTexture, GLenum texture) 4 GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref) 5 GL_ENTRY(void, glAlphaFuncQCOM, GLenum func, GLclampf ref) 6 GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref) 7 GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref) 8 GL_ENTRY(void, glApplyFramebufferAttachmentCMAAINTEL, void) 9 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) 10 GL_ENTRY(void, glBeginConditionalRenderNV, GLuint id, GLenum mode) [all …]
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D | hooks.h | 57 #undef GL_ENTRY 59 #define GL_ENTRY(_r, _api, ...) _r (*(_api))(__VA_ARGS__); macro 78 #undef GL_ENTRY
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D | platform_entries.in | 81 GL_ENTRY(const GLubyte*, glGetString, GLenum) 82 GL_ENTRY(const GLubyte*, glGetStringi, GLenum, GLuint) 83 GL_ENTRY(void, glGetBooleanv, GLenum, GLboolean*) 84 GL_ENTRY(void, glGetFloatv, GLenum, GLfloat*) 85 GL_ENTRY(void, glGetIntegerv, GLenum, GLint*) 86 GL_ENTRY(void, glGetInteger64v, GLenum, GLint64*)
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/frameworks/base/libs/hwui/debug/ |
D | gles_decls.in | 1 GL_ENTRY(void, glActiveTexture, GLenum texture) 2 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) 3 GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name) 4 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) 5 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) 6 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) 7 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) 8 GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) 9 GL_ENTRY(void, glBlendEquation, GLenum mode) 10 GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) [all …]
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D | FatalBaseDriver.h | 30 #define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override; macro 32 #undef GL_ENTRY
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D | DefaultGlesDriver.h | 27 #define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override; macro 29 #undef GL_ENTRY
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D | wrap_gles.h | 37 #define GL_ENTRY(ret, api, ...) ret api(__VA_ARGS__); macro 40 #undef GL_ENTRY
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D | GlesErrorCheckWrapper.h | 29 #define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) override; macro 31 #undef GL_ENTRY
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D | GlesDriver.h | 45 #define GL_ENTRY(ret, api, ...) virtual ret api##_(__VA_ARGS__) = 0; macro 47 #undef GL_ENTRY
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/frameworks/native/opengl/libs/EGL/ |
D | egl.cpp | 252 #undef GL_ENTRY 254 #define GL_ENTRY(_r, _api, ...) #_api, macro 277 #undef GL_ENTRY
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