1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // #include'ing this file is bad, bad things should be compile errors
18 #ifdef HWUI_GLES_WRAP_ENABLED
19 #error wrap_gles.h should only be used as an auto-included header, don't directly #include it
20 #endif
21 #define HWUI_GLES_WRAP_ENABLED
22 
23 #include <GLES/gl.h>
24 #include <GLES/glext.h>
25 #include <GLES2/gl2.h>
26 #include <GLES2/gl2ext.h>
27 #include <GLES3/gl3.h>
28 #include <GLES3/gl31.h>
29 #include <GLES3/gl32.h>
30 
31 // constant used by the NULL GPU implementation as well as HWUI's unit tests
32 constexpr int NULL_GPU_MAX_TEXTURE_SIZE = 2048;
33 
34 // Generate stubs that route all the calls to our function table
35 #include "gles_redefine.h"
36 
37 #define GL_ENTRY(ret, api, ...) ret api(__VA_ARGS__);
38 
39 #include "gles_decls.in"
40 #undef GL_ENTRY
41