1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 // #include'ing this file is bad, bad things should be compile errors 18 #ifdef HWUI_GLES_WRAP_ENABLED 19 #error wrap_gles.h should only be used as an auto-included header, don't directly #include it 20 #endif 21 #define HWUI_GLES_WRAP_ENABLED 22 23 #include <GLES/gl.h> 24 #include <GLES/glext.h> 25 #include <GLES2/gl2.h> 26 #include <GLES2/gl2ext.h> 27 #include <GLES3/gl3.h> 28 #include <GLES3/gl31.h> 29 #include <GLES3/gl32.h> 30 31 // constant used by the NULL GPU implementation as well as HWUI's unit tests 32 constexpr int NULL_GPU_MAX_TEXTURE_SIZE = 2048; 33 34 // Generate stubs that route all the calls to our function table 35 #include "gles_redefine.h" 36 37 #define GL_ENTRY(ret, api, ...) ret api(__VA_ARGS__); 38 39 #include "gles_decls.in" 40 #undef GL_ENTRY 41