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Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 – 16 of 16) sorted by relevance

/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
Ddebug.h22 case GL_FRAMEBUFFER_COMPLETE: \
/frameworks/base/libs/hwui/utils/
DGLUtils.cpp64 case GL_FRAMEBUFFER_COMPLETE: in getGLFramebufferError()
/frameworks/base/libs/hwui/debug/
DNullGlesDriver.cpp144 return GL_FRAMEBUFFER_COMPLETE; in glCheckFramebufferStatus_()
/frameworks/rs/driver/
DrsdFrameBufferObj.cpp52 case GL_FRAMEBUFFER_COMPLETE: in checkError()
/frameworks/base/libs/hwui/pipeline/skia/
DVkInteropFunctorDrawable.cpp143 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in onDraw()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java324 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; field in GLES20
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if324 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java883 if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { in checkFramebufferStatus()
/frameworks/native/opengl/include/GLES2/
Dgl2.h374 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h374 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
Dgl31.h376 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
Dgl32.h376 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
/frameworks/native/opengl/libs/
Denums.in440 GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE)
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19954 field public static final int GL_FRAMEBUFFER_COMPLETE = 36053; // 0x8cd5
/frameworks/base/non-updatable-api/
Dcurrent.txt32631 field public static final int GL_FRAMEBUFFER_COMPLETE = 36053; // 0x8cd5
/frameworks/base/api/
Dcurrent.txt32775 field public static final int GL_FRAMEBUFFER_COMPLETE = 36053; // 0x8cd5