Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 – 16 of 16) sorted by relevance
22 case GL_FRAMEBUFFER_COMPLETE: \
64 case GL_FRAMEBUFFER_COMPLETE: in getGLFramebufferError()
144 return GL_FRAMEBUFFER_COMPLETE; in glCheckFramebufferStatus_()
52 case GL_FRAMEBUFFER_COMPLETE: in checkError()
143 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in onDraw()
324 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; field in GLES20
324 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
883 if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { in checkFramebufferStatus()
374 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
376 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
440 GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE)
19954 field public static final int GL_FRAMEBUFFER_COMPLETE = 36053; // 0x8cd5
32631 field public static final int GL_FRAMEBUFFER_COMPLETE = 36053; // 0x8cd5
32775 field public static final int GL_FRAMEBUFFER_COMPLETE = 36053; // 0x8cd5