Searched refs:GL_LUMINANCE_ALPHA (Results 1 – 19 of 19) sorted by relevance
128 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, in main()129 4, 4, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, t16); in main()
200 case GL_LUMINANCE_ALPHA: fi = 4; break; in convertGLPixelFormat()218 if (format<GL_ALPHA || format>GL_LUMINANCE_ALPHA) { in validFormatType()1310 if (internalformat<GL_ALPHA || internalformat>GL_LUMINANCE_ALPHA) { in glCopyTexImage2D()1336 case GL_LUMINANCE_ALPHA: in glCopyTexImage2D()
116 int GL_LUMINANCE_ALPHA = 0x190A; field
115 int GL_LUMINANCE_ALPHA = 0x190A;
118 public static final int GL_LUMINANCE_ALPHA = 0x190A; field in GLES10
161 public static final int GL_LUMINANCE_ALPHA = 0x190A; field in GLES20
323 #define GL_LUMINANCE_ALPHA 0x190A macro
118 public static final int GL_LUMINANCE_ALPHA = 0x190A;
161 public static final int GL_LUMINANCE_ALPHA = 0x190A;
291 #define GL_LUMINANCE_ALPHA 0x190A macro
215 #define GL_LUMINANCE_ALPHA 0x190A macro
77 case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; in rsdKindToGLFormat()
217 #define GL_LUMINANCE_ALPHA 0x190A macro
209 GL_ENUM(0x190A,GL_LUMINANCE_ALPHA)
19099 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a19999 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a52021 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a
31776 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a32676 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a76283 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a
31920 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a32820 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a76427 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a