Searched refs:GL_RENDERBUFFER (Results 1 – 12 of 12) sorted by relevance
/frameworks/rs/driver/ |
D | rsdFrameBufferObj.cpp | 81 GL_RENDERBUFFER, mDepthTarget->renderTargetID); in setDepthAttachment() 85 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in setDepthAttachment() 99 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); in setColorAttachment() 104 GL_RENDERBUFFER, 0); in setColorAttachment()
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D | rsdAllocation.cpp | 215 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); in AllocateRenderTarget() 216 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, in AllocateRenderTarget()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 296 public static final int GL_RENDERBUFFER = 0x8D41; field in GLES20
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | GLES20Header.java-if | 296 public static final int GL_RENDERBUFFER = 0x8D41;
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 351 #define GL_RENDERBUFFER 0x8D41 macro
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 351 #define GL_RENDERBUFFER 0x8D41 macro
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D | gl31.h | 353 #define GL_RENDERBUFFER 0x8D41 macro
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D | gl32.h | 353 #define GL_RENDERBUFFER 0x8D41 macro
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/frameworks/native/opengl/libs/ |
D | enums.in | 418 GL_ENUM(0x8D41,GL_RENDERBUFFER)
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 20038 field public static final int GL_RENDERBUFFER = 36161; // 0x8d41
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/frameworks/base/non-updatable-api/ |
D | current.txt | 32715 field public static final int GL_RENDERBUFFER = 36161; // 0x8d41
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/frameworks/base/api/ |
D | current.txt | 32859 field public static final int GL_RENDERBUFFER = 36161; // 0x8d41
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