Searched refs:InputTarget (Results 1 – 7 of 7) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/ |
D | InputTarget.cpp | 29 case InputTarget::FLAG_DISPATCH_AS_IS: in dispatchModeToString() 31 case InputTarget::FLAG_DISPATCH_AS_OUTSIDE: in dispatchModeToString() 33 case InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER: in dispatchModeToString() 35 case InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT: in dispatchModeToString() 37 case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT: in dispatchModeToString() 39 case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER: in dispatchModeToString()
|
D | TouchState.cpp | 56 if (targetFlags & InputTarget::FLAG_SPLIT) { in addOrUpdateWindow() 64 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { in addOrUpdateWindow() 65 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; in addOrUpdateWindow() 118 (InputTarget::FLAG_DISPATCH_AS_IS | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { in filterNonAsIsTouchWindows() 119 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; in filterNonAsIsTouchWindows() 120 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; in filterNonAsIsTouchWindows() 136 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { in getFirstForegroundWindowHandle() 147 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { in isSlippery()
|
D | InputDispatcher.cpp | 524 InputTarget::FLAG_DISPATCH_AS_OUTSIDE, in findTouchedWindowAtLocked() 853 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() 905 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() 996 const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked() 1006 for (const InputTarget& inputTarget : inputTargets) { in dispatchEventLocked() 1170 std::vector<InputTarget>& inputTargets, in findFocusedWindowTargetsLocked() 1221 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, in findFocusedWindowTargetsLocked() 1239 std::vector<InputTarget>& inputTargets, in findTouchedWindowTargetsLocked() 1355 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; in findTouchedWindowTargetsLocked() 1357 targetFlags |= InputTarget::FLAG_SPLIT; in findTouchedWindowTargetsLocked() [all …]
|
D | InputDispatcher.h | 290 const std::vector<InputTarget>& inputTargets) REQUIRES(mLock); 328 std::vector<InputTarget>& inputTargets, 331 std::vector<InputTarget>& inputTargets, 342 BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) 345 std::vector<InputTarget>& inputTargets) REQUIRES(mLock); 346 void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId, 368 EventEntry* eventEntry, const InputTarget* inputTarget) 371 EventEntry* eventEntry, const InputTarget* inputTarget) 374 const InputTarget* inputTarget, int32_t dispatchMode)
|
D | InputTarget.h | 32 struct InputTarget { struct
|
D | Entry.h | 170 inline bool hasForegroundTarget() const { return targetFlags & InputTarget::FLAG_FOREGROUND; } in hasForegroundTarget() 172 inline bool isSplit() const { return targetFlags & InputTarget::FLAG_SPLIT; } in isSplit()
|
D | Android.bp | 26 "InputTarget.cpp",
|