Searched refs:RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE (Results 1 – 13 of 13) sorted by relevance
46 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE | in Allocation()60 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE | in Allocation()157 case RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE: in syncAll()
89 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002, enumerator
162 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; in getIsTexture()
557 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE); in initTextTexture()
105 value: RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002, "Allocation is used as a texture source."
141 RS_ALLOCATION_USAGE_SCRIPT and RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE are the
542 if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)) { in rsSample()595 if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)) { in rsSample()640 if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)) { in rsSample()
388 (uint32_t) RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)));390 (uint32_t) RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE |
390 (uint32_t) RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)));392 (uint32_t) RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE |
117 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002, // Allocation is used as a texture source.
132 * RS_ALLOCATION_USAGE_SCRIPT and RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE are the
411 …RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED | RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE))) { in rsdAllocationInitStrided()452 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { in rsdAllocationInitStrided()676 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { in rsdAllocationSyncAll()
349 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE; in CreateAllocation()