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Searched refs:RS_PRIMITIVE_TRIANGLE (Results 1 – 5 of 5) sorted by relevance

/frameworks/rs/
DrsInternalDefines.h118 RS_PRIMITIVE_TRIANGLE, enumerator
DrsFont.cpp619 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0); in initVertexArrayBuffers()
/frameworks/rs/driver/
DrsdMeshObj.cpp195 case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; in updateGLPrimitives()
/frameworks/rs/script_api/
Drs_graphics.spec107 value: RS_PRIMITIVE_TRIANGLE = 3, "Vertices will be rendered as individual triangles"
/frameworks/rs/script_api/include/
Drs_graphics.rsh154 RS_PRIMITIVE_TRIANGLE = 3, // Vertices will be rendered as individual triangles