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Searched refs:RS_TEXTURE_2D (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/
DrsInternalDefines.h60 RS_TEXTURE_2D, enumerator
DrsFont.cpp520 tmp[3] = RS_TEXTURE_2D; in initRenderState()
/frameworks/rs/driver/
DrsdShader.cpp87 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in getExistingState()
198 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in appendTextures()