/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 24 RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) { in RenderState() function in android::uirenderer::RenderState 28 void RenderState::onContextCreated() { in onContextCreated() 32 void RenderState::onContextDestroyed() { in onContextDestroyed() 39 void RenderState::postDecStrong(VirtualLightRefBase* object) { in postDecStrong()
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D | RenderState.h | 42 class RenderState { 43 PREVENT_COPY_AND_ASSIGN(RenderState); 61 explicit RenderState(renderthread::RenderThread& thread); 62 ~RenderState() {} in ~RenderState()
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/frameworks/native/services/surfaceflinger/tests/fakehwc/ |
D | FakeComposerUtils.h | 48 class RenderState; variable 74 ::testing::AssertionResult rectsAreSame(const RenderState& ref, const RenderState& val); 75 ::testing::AssertionResult framesAreSame(const std::vector<RenderState>& ref, 76 const std::vector<RenderState>& val);
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D | FakeComposerUtils.cpp | 60 inline ::std::ostream& operator<<(::std::ostream& os, const sftest::RenderState& state) { in operator <<() 79 ::testing::AssertionResult rectsAreSame(const RenderState& ref, const RenderState& val) { in rectsAreSame() 99 ::testing::AssertionResult framesAreSame(const std::vector<RenderState>& ref, in framesAreSame() 100 const std::vector<RenderState>& val) { in framesAreSame()
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D | RenderState.h | 27 class RenderState { 29 RenderState() = default;
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D | FakeComposerClient.cpp | 56 RenderState mRenderState; 66 FrameRect(Layer layer_, const RenderState& state, uint32_t z_) in FrameRect() 70 const RenderState renderState; 538 static std::vector<RenderState> extractRenderState( in extractRenderState() 540 std::vector<RenderState> result; in extractRenderState() 548 std::vector<RenderState> FakeComposerClient::getFrameRects(int frame) const { in getFrameRects() 553 std::vector<RenderState> FakeComposerClient::getLatestFrame() const { in getLatestFrame()
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D | SFFakeHwc_test.cpp | 104 inline RenderState makeSimpleRect(int left, int top, int right, int bottom) { in makeSimpleRect() 105 RenderState res; in makeSimpleRect() 114 inline RenderState makeSimpleRect(unsigned int left, unsigned int top, unsigned int right, in makeSimpleRect() 441 std::vector<RenderState> mBaseFrame; 653 std::vector<RenderState> referenceFrame(2); in TEST_F() 669 std::vector<RenderState> referenceFrame(1); in TEST_F() 683 std::vector<RenderState> refFrame(1); in TEST_F() 697 std::vector<RenderState> refFrame(1); in TEST_F() 732 std::vector<RenderState> refFrame(1); in TEST_F() 1079 std::vector<RenderState> refFrame(2); in TEST_F() [all …]
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D | FakeComposerClient.h | 136 std::vector<RenderState> getFrameRects(int frame) const; 137 std::vector<RenderState> getLatestFrame() const;
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/frameworks/base/libs/hwui/ |
D | Layer.h | 36 class RenderState; variable 43 Layer(RenderState& renderState, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode); 92 RenderState& mRenderState;
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D | DeferredLayerUpdater.h | 38 class RenderState; variable 46 ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState); 106 RenderState& mRenderState;
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D | Layer.cpp | 25 Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha, in Layer()
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D | TreeInfo.h | 37 class RenderState; variable
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D | DeferredLayerUpdater.cpp | 24 DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState) in DeferredLayerUpdater()
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D | Android.bp | 174 "renderstate/RenderState.cpp",
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderThread.h | 49 class RenderState; variable 100 RenderState& renderState() const { return *mRenderState; } in renderState() 168 RenderState* mRenderState;
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D | CacheManager.h | 34 class RenderState; variable 48 void dumpMemoryUsage(String8& log, const RenderState* renderState = nullptr);
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D | CanvasContext.h | 54 class RenderState; variable 155 RenderState& getRenderState() { return mRenderThread.renderState(); } in getRenderState() 209 friend class android::uirenderer::RenderState;
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D | CacheManager.cpp | 153 void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) { in dumpMemoryUsage()
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D | RenderThread.cpp | 184 mRenderState = new RenderState(*this); in initThreadLocals()
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/frameworks/base/libs/hwui/surfacetexture/ |
D | ImageConsumer.h | 32 class RenderState; variable 45 uirenderer::RenderState& renderState);
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D | SurfaceTexture.h | 34 class RenderState; variable 262 uirenderer::RenderState& renderState);
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D | ImageConsumer.cpp | 201 uirenderer::RenderState& renderState) { in dequeueImage()
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D | SurfaceTexture.cpp | 479 uirenderer::RenderState& renderState) { in dequeueImage()
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