1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderThread.h"
18
19 #include "../HardwareBitmapUploader.h"
20 #include "CanvasContext.h"
21 #include "DeviceInfo.h"
22 #include "EglManager.h"
23 #include "Readback.h"
24 #include "RenderProxy.h"
25 #include "VulkanManager.h"
26 #include "hwui/Bitmap.h"
27 #include "pipeline/skia/SkiaOpenGLPipeline.h"
28 #include "pipeline/skia/SkiaVulkanPipeline.h"
29 #include "renderstate/RenderState.h"
30 #include "utils/FatVector.h"
31 #include "utils/TimeUtils.h"
32 #include "utils/TraceUtils.h"
33
34 #ifdef HWUI_GLES_WRAP_ENABLED
35 #include "debug/GlesDriver.h"
36 #endif
37
38 #include <GrContextOptions.h>
39 #include <gl/GrGLInterface.h>
40
41 #include <gui/DisplayEventReceiver.h>
42 #include <sys/resource.h>
43 #include <utils/Condition.h>
44 #include <utils/Log.h>
45 #include <utils/Mutex.h>
46 #include <thread>
47
48 namespace android {
49 namespace uirenderer {
50 namespace renderthread {
51
52 // Number of events to read at a time from the DisplayEventReceiver pipe.
53 // The value should be large enough that we can quickly drain the pipe
54 // using just a few large reads.
55 static const size_t EVENT_BUFFER_SIZE = 100;
56
57 static bool gHasRenderThreadInstance = false;
58
59 static JVMAttachHook gOnStartHook = nullptr;
60
61 class DisplayEventReceiverWrapper : public VsyncSource {
62 public:
DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver> && receiver,const std::function<void ()> & onDisplayConfigChanged)63 DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver>&& receiver,
64 const std::function<void()>& onDisplayConfigChanged)
65 : mDisplayEventReceiver(std::move(receiver))
66 , mOnDisplayConfigChanged(onDisplayConfigChanged) {}
67
requestNextVsync()68 virtual void requestNextVsync() override {
69 status_t status = mDisplayEventReceiver->requestNextVsync();
70 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "requestNextVsync failed with status: %d", status);
71 }
72
latestVsyncEvent()73 virtual nsecs_t latestVsyncEvent() override {
74 DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
75 nsecs_t latest = 0;
76 ssize_t n;
77 while ((n = mDisplayEventReceiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
78 for (ssize_t i = 0; i < n; i++) {
79 const DisplayEventReceiver::Event& ev = buf[i];
80 switch (ev.header.type) {
81 case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
82 latest = ev.header.timestamp;
83 break;
84 case DisplayEventReceiver::DISPLAY_EVENT_CONFIG_CHANGED:
85 mOnDisplayConfigChanged();
86 break;
87 }
88 }
89 }
90 if (n < 0) {
91 ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
92 }
93 return latest;
94 }
95
96 private:
97 std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver;
98 std::function<void()> mOnDisplayConfigChanged;
99 };
100
101 class DummyVsyncSource : public VsyncSource {
102 public:
DummyVsyncSource(RenderThread * renderThread)103 DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
104
requestNextVsync()105 virtual void requestNextVsync() override {
106 mRenderThread->queue().postDelayed(16_ms,
107 [this]() { mRenderThread->drainDisplayEventQueue(); });
108 }
109
latestVsyncEvent()110 virtual nsecs_t latestVsyncEvent() override { return systemTime(CLOCK_MONOTONIC); }
111
112 private:
113 RenderThread* mRenderThread;
114 };
115
hasInstance()116 bool RenderThread::hasInstance() {
117 return gHasRenderThreadInstance;
118 }
119
setOnStartHook(JVMAttachHook onStartHook)120 void RenderThread::setOnStartHook(JVMAttachHook onStartHook) {
121 LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started...");
122 gOnStartHook = onStartHook;
123 }
124
getOnStartHook()125 JVMAttachHook RenderThread::getOnStartHook() {
126 return gOnStartHook;
127 }
128
getInstance()129 RenderThread& RenderThread::getInstance() {
130 // This is a pointer because otherwise __cxa_finalize
131 // will try to delete it like a Good Citizen but that causes us to crash
132 // because we don't want to delete the RenderThread normally.
133 static RenderThread* sInstance = new RenderThread();
134 gHasRenderThreadInstance = true;
135 return *sInstance;
136 }
137
RenderThread()138 RenderThread::RenderThread()
139 : ThreadBase()
140 , mVsyncSource(nullptr)
141 , mVsyncRequested(false)
142 , mFrameCallbackTaskPending(false)
143 , mRenderState(nullptr)
144 , mEglManager(nullptr)
145 , mFunctorManager(WebViewFunctorManager::instance())
146 , mVkManager(nullptr) {
147 Properties::load();
148 start("RenderThread");
149 }
150
~RenderThread()151 RenderThread::~RenderThread() {
152 LOG_ALWAYS_FATAL("Can't destroy the render thread");
153 }
154
initializeDisplayEventReceiver()155 void RenderThread::initializeDisplayEventReceiver() {
156 LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second DisplayEventReceiver?");
157
158 if (!Properties::isolatedProcess) {
159 auto receiver = std::make_unique<DisplayEventReceiver>(
160 ISurfaceComposer::eVsyncSourceApp,
161 ISurfaceComposer::eConfigChangedDispatch);
162 status_t status = receiver->initCheck();
163 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
164 "Initialization of DisplayEventReceiver "
165 "failed with status: %d",
166 status);
167
168 // Register the FD
169 mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT,
170 RenderThread::displayEventReceiverCallback, this);
171 mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver), [this] {
172 DeviceInfo::get()->onDisplayConfigChanged();
173 setupFrameInterval();
174 });
175 } else {
176 mVsyncSource = new DummyVsyncSource(this);
177 }
178 }
179
initThreadLocals()180 void RenderThread::initThreadLocals() {
181 setupFrameInterval();
182 initializeDisplayEventReceiver();
183 mEglManager = new EglManager();
184 mRenderState = new RenderState(*this);
185 mVkManager = new VulkanManager();
186 mCacheManager = new CacheManager(DeviceInfo::get()->displayInfo());
187 }
188
setupFrameInterval()189 void RenderThread::setupFrameInterval() {
190 auto& displayInfo = DeviceInfo::get()->displayInfo();
191 nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / displayInfo.fps);
192 mTimeLord.setFrameInterval(frameIntervalNanos);
193 mDispatchFrameDelay = static_cast<nsecs_t>(frameIntervalNanos * .25f);
194 }
195
requireGlContext()196 void RenderThread::requireGlContext() {
197 if (mEglManager->hasEglContext()) {
198 return;
199 }
200 mEglManager->initialize();
201
202 #ifdef HWUI_GLES_WRAP_ENABLED
203 debug::GlesDriver* driver = debug::GlesDriver::get();
204 sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface());
205 #else
206 sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
207 #endif
208 LOG_ALWAYS_FATAL_IF(!glInterface.get());
209
210 GrContextOptions options;
211 initGrContextOptions(options);
212 auto glesVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
213 auto size = glesVersion ? strlen(glesVersion) : -1;
214 cacheManager().configureContext(&options, glesVersion, size);
215 sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options));
216 LOG_ALWAYS_FATAL_IF(!grContext.get());
217 setGrContext(grContext);
218 }
219
requireVkContext()220 void RenderThread::requireVkContext() {
221 if (mVkManager->hasVkContext()) {
222 return;
223 }
224 mVkManager->initialize();
225 GrContextOptions options;
226 initGrContextOptions(options);
227 auto vkDriverVersion = mVkManager->getDriverVersion();
228 cacheManager().configureContext(&options, &vkDriverVersion, sizeof(vkDriverVersion));
229 sk_sp<GrContext> grContext = mVkManager->createContext(options);
230 LOG_ALWAYS_FATAL_IF(!grContext.get());
231 setGrContext(grContext);
232 }
233
initGrContextOptions(GrContextOptions & options)234 void RenderThread::initGrContextOptions(GrContextOptions& options) {
235 options.fPreferExternalImagesOverES3 = true;
236 options.fDisableDistanceFieldPaths = true;
237 }
238
destroyRenderingContext()239 void RenderThread::destroyRenderingContext() {
240 mFunctorManager.onContextDestroyed();
241 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
242 if (mEglManager->hasEglContext()) {
243 setGrContext(nullptr);
244 mEglManager->destroy();
245 }
246 } else {
247 if (vulkanManager().hasVkContext()) {
248 setGrContext(nullptr);
249 vulkanManager().destroy();
250 }
251 }
252 }
253
dumpGraphicsMemory(int fd)254 void RenderThread::dumpGraphicsMemory(int fd) {
255 globalProfileData()->dump(fd);
256
257 String8 cachesOutput;
258 String8 pipeline;
259 auto renderType = Properties::getRenderPipelineType();
260 switch (renderType) {
261 case RenderPipelineType::SkiaGL: {
262 mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
263 pipeline.appendFormat("Skia (OpenGL)");
264 break;
265 }
266 case RenderPipelineType::SkiaVulkan: {
267 mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
268 pipeline.appendFormat("Skia (Vulkan)");
269 break;
270 }
271 default:
272 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
273 break;
274 }
275
276 dprintf(fd, "\n%s\n", cachesOutput.string());
277 dprintf(fd, "\nPipeline=%s\n", pipeline.string());
278 }
279
readback()280 Readback& RenderThread::readback() {
281 if (!mReadback) {
282 mReadback = new Readback(*this);
283 }
284
285 return *mReadback;
286 }
287
setGrContext(sk_sp<GrContext> context)288 void RenderThread::setGrContext(sk_sp<GrContext> context) {
289 mCacheManager->reset(context);
290 if (mGrContext) {
291 mRenderState->onContextDestroyed();
292 mGrContext->releaseResourcesAndAbandonContext();
293 }
294 mGrContext = std::move(context);
295 if (mGrContext) {
296 mRenderState->onContextCreated();
297 DeviceInfo::setMaxTextureSize(mGrContext->maxRenderTargetSize());
298 }
299 }
300
displayEventReceiverCallback(int fd,int events,void * data)301 int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
302 if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
303 ALOGE("Display event receiver pipe was closed or an error occurred. "
304 "events=0x%x",
305 events);
306 return 0; // remove the callback
307 }
308
309 if (!(events & Looper::EVENT_INPUT)) {
310 ALOGW("Received spurious callback for unhandled poll event. "
311 "events=0x%x",
312 events);
313 return 1; // keep the callback
314 }
315
316 reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
317
318 return 1; // keep the callback
319 }
320
drainDisplayEventQueue()321 void RenderThread::drainDisplayEventQueue() {
322 ATRACE_CALL();
323 nsecs_t vsyncEvent = mVsyncSource->latestVsyncEvent();
324 if (vsyncEvent > 0) {
325 mVsyncRequested = false;
326 if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) {
327 ATRACE_NAME("queue mFrameCallbackTask");
328 mFrameCallbackTaskPending = true;
329 nsecs_t runAt = (vsyncEvent + mDispatchFrameDelay);
330 queue().postAt(runAt, [this]() { dispatchFrameCallbacks(); });
331 }
332 }
333 }
334
dispatchFrameCallbacks()335 void RenderThread::dispatchFrameCallbacks() {
336 ATRACE_CALL();
337 mFrameCallbackTaskPending = false;
338
339 std::set<IFrameCallback*> callbacks;
340 mFrameCallbacks.swap(callbacks);
341
342 if (callbacks.size()) {
343 // Assume one of them will probably animate again so preemptively
344 // request the next vsync in case it occurs mid-frame
345 requestVsync();
346 for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end();
347 it++) {
348 (*it)->doFrame();
349 }
350 }
351 }
352
requestVsync()353 void RenderThread::requestVsync() {
354 if (!mVsyncRequested) {
355 mVsyncRequested = true;
356 mVsyncSource->requestNextVsync();
357 }
358 }
359
threadLoop()360 bool RenderThread::threadLoop() {
361 setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
362 Looper::setForThread(mLooper);
363 if (gOnStartHook) {
364 gOnStartHook("RenderThread");
365 }
366 initThreadLocals();
367
368 while (true) {
369 waitForWork();
370 processQueue();
371
372 if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
373 drainDisplayEventQueue();
374 mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(),
375 mPendingRegistrationFrameCallbacks.end());
376 mPendingRegistrationFrameCallbacks.clear();
377 requestVsync();
378 }
379
380 if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
381 // TODO: Clean this up. This is working around an issue where a combination
382 // of bad timing and slow drawing can result in dropping a stale vsync
383 // on the floor (correct!) but fails to schedule to listen for the
384 // next vsync (oops), so none of the callbacks are run.
385 requestVsync();
386 }
387 }
388
389 return false;
390 }
391
postFrameCallback(IFrameCallback * callback)392 void RenderThread::postFrameCallback(IFrameCallback* callback) {
393 mPendingRegistrationFrameCallbacks.insert(callback);
394 }
395
removeFrameCallback(IFrameCallback * callback)396 bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
397 size_t erased;
398 erased = mFrameCallbacks.erase(callback);
399 erased |= mPendingRegistrationFrameCallbacks.erase(callback);
400 return erased;
401 }
402
pushBackFrameCallback(IFrameCallback * callback)403 void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
404 if (mFrameCallbacks.erase(callback)) {
405 mPendingRegistrationFrameCallbacks.insert(callback);
406 }
407 }
408
allocateHardwareBitmap(SkBitmap & skBitmap)409 sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
410 auto renderType = Properties::getRenderPipelineType();
411 switch (renderType) {
412 case RenderPipelineType::SkiaVulkan:
413 return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
414 default:
415 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
416 break;
417 }
418 return nullptr;
419 }
420
isCurrent()421 bool RenderThread::isCurrent() {
422 return gettid() == getInstance().getTid();
423 }
424
preload()425 void RenderThread::preload() {
426 // EGL driver is always preloaded only if HWUI renders with GL.
427 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
428 std::thread eglInitThread([]() { eglGetDisplay(EGL_DEFAULT_DISPLAY); });
429 eglInitThread.detach();
430 } else {
431 requireVkContext();
432 }
433 HardwareBitmapUploader::initialize();
434 }
435
436 } /* namespace renderthread */
437 } /* namespace uirenderer */
438 } /* namespace android */
439