/frameworks/wilhelm/src/itf/ |
D | IPlay.cpp | 29 case SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState() 51 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState() 55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState() 56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState() 67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState() 77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState() 82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState() 133 case SL_PLAYSTATE_PLAYING: in IPlay_GetPlayState()
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D | IOutputMixExt.cpp | 101 case SL_PLAYSTATE_PLAYING: // continue playing current track data in track_check() 114 audioPlayer->mPlay.mState = SL_PLAYSTATE_PLAYING; in track_check()
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D | IBufferQueue.cpp | 72 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ? in IBufferQueue_Enqueue()
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/frameworks/wilhelm/src/ |
D | handler_bodies.cpp | 131 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState); in handler_AudioPlayer_bq_enqueue() 142 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState); in handler_AudioPlayer_abq_enqueue() 152 if (SL_PLAYSTATE_PLAYING == mp->mPlay.mState) { in handler_MediaPlayer_abq_enqueue()
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/frameworks/wilhelm/tests/automated/ |
D | BufferQueue_test.cpp | 276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in PlayBufferQueue() 281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); in PlayBufferQueue() 295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); in PlayBufferQueue() 403 SL_PLAYSTATE_PLAYING, // paused -> playing in TEST_F() 404 SL_PLAYSTATE_PLAYING, // playing -> playing in TEST_F() 407 SL_PLAYSTATE_PLAYING, // stopped -> playing in TEST_F()
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/frameworks/wilhelm/tests/mimeUri/ |
D | slesTest_playStates.cpp | 161 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri() 173 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri() 184 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
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D | slesTestPlayUri2.cpp | 208 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri() 214 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
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D | slesTestPlayStreamType.cpp | 186 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestStreamTypeConfiguration()
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D | slesTestLoopUri.cpp | 259 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestLoopUri()
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D | slesTestPlayUri.cpp | 273 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
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/frameworks/wilhelm/tests/sandbox/ |
D | urimime.c | 132 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main() 140 if (SL_PLAYSTATE_PLAYING != playState) { in main()
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D | intbufq.c | 144 state = SL_PLAYSTATE_PLAYING; in main() 248 state = SL_PLAYSTATE_PLAYING; in main()
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D | multiplay.c | 247 case SL_PLAYSTATE_PLAYING: in main() 270 result = (*p->mPlayerPlay)->SetPlayState(p->mPlayerPlay, SL_PLAYSTATE_PLAYING); in main()
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D | configbq.c | 195 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
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D | reverb.c | 643 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main() 651 if (SL_PLAYSTATE_PLAYING != state) in main()
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/frameworks/wilhelm/tests/examples/ |
D | slesTestSendToPresetReverb.cpp | 278 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestSendToPresetReverb() 287 if (playState != SL_PLAYSTATE_PLAYING) in TestSendToPresetReverb()
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D | slesTestSawtoothBufferQueue.cpp | 243 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlaySawtoothBufferQueue()
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D | slesTestPlayFdPath.cpp | 202 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayPathFromFD()
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D | slesTestVirtualizerPath.cpp | 191 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING ); in TestVirtualizerPathFromFD()
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D | slesTestBassBoostPath.cpp | 190 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING ); in TestBassBoostPathFromFD()
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D | slesTestEqOutputPath.cpp | 199 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING ); in TestEQPathFromFD()
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D | slesTestEqFdPath.cpp | 195 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING ); in TestEQPathFromFD()
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/frameworks/wilhelm/tests/listening/ |
D | seekTorture.c | 93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
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/frameworks/wilhelm/tests/ |
D | mimeUri_test.cpp | 227 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
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/frameworks/wilhelm/src/desktop/ |
D | SndFile.cpp | 32 if (SL_PLAYSTATE_PLAYING != state) { in SndFile_Callback()
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