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Searched refs:SL_PLAYSTATE_PLAYING (Results 1 – 25 of 40) sorted by relevance

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/frameworks/wilhelm/src/itf/
DIPlay.cpp29 case SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState()
51 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState()
55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState()
56 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState()
67 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState()
77 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState()
82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
133 case SL_PLAYSTATE_PLAYING: in IPlay_GetPlayState()
DIOutputMixExt.cpp101 case SL_PLAYSTATE_PLAYING: // continue playing current track data in track_check()
114 audioPlayer->mPlay.mState = SL_PLAYSTATE_PLAYING; in track_check()
DIBufferQueue.cpp72 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ? in IBufferQueue_Enqueue()
/frameworks/wilhelm/src/
Dhandler_bodies.cpp131 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState); in handler_AudioPlayer_bq_enqueue()
142 assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState); in handler_AudioPlayer_abq_enqueue()
152 if (SL_PLAYSTATE_PLAYING == mp->mPlay.mState) { in handler_MediaPlayer_abq_enqueue()
/frameworks/wilhelm/tests/automated/
DBufferQueue_test.cpp276 res = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in PlayBufferQueue()
281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); in PlayBufferQueue()
295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState); in PlayBufferQueue()
403 SL_PLAYSTATE_PLAYING, // paused -> playing in TEST_F()
404 SL_PLAYSTATE_PLAYING, // playing -> playing in TEST_F()
407 SL_PLAYSTATE_PLAYING, // stopped -> playing in TEST_F()
/frameworks/wilhelm/tests/mimeUri/
DslesTest_playStates.cpp161 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
173 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
184 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
DslesTestPlayUri2.cpp208 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
214 result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
DslesTestPlayStreamType.cpp186 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestStreamTypeConfiguration()
DslesTestLoopUri.cpp259 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestLoopUri()
DslesTestPlayUri.cpp273 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
/frameworks/wilhelm/tests/sandbox/
Durimime.c132 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
140 if (SL_PLAYSTATE_PLAYING != playState) { in main()
Dintbufq.c144 state = SL_PLAYSTATE_PLAYING; in main()
248 state = SL_PLAYSTATE_PLAYING; in main()
Dmultiplay.c247 case SL_PLAYSTATE_PLAYING: in main()
270 result = (*p->mPlayerPlay)->SetPlayState(p->mPlayerPlay, SL_PLAYSTATE_PLAYING); in main()
Dconfigbq.c195 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
Dreverb.c643 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
651 if (SL_PLAYSTATE_PLAYING != state) in main()
/frameworks/wilhelm/tests/examples/
DslesTestSendToPresetReverb.cpp278 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestSendToPresetReverb()
287 if (playState != SL_PLAYSTATE_PLAYING) in TestSendToPresetReverb()
DslesTestSawtoothBufferQueue.cpp243 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlaySawtoothBufferQueue()
DslesTestPlayFdPath.cpp202 result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayPathFromFD()
DslesTestVirtualizerPath.cpp191 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING ); in TestVirtualizerPathFromFD()
DslesTestBassBoostPath.cpp190 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING ); in TestBassBoostPathFromFD()
DslesTestEqOutputPath.cpp199 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING ); in TestEQPathFromFD()
DslesTestEqFdPath.cpp195 result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING ); in TestEQPathFromFD()
/frameworks/wilhelm/tests/listening/
DseekTorture.c93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); in main()
/frameworks/wilhelm/tests/
DmimeUri_test.cpp227 res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); in TestPlayUri()
/frameworks/wilhelm/src/desktop/
DSndFile.cpp32 if (SL_PLAYSTATE_PLAYING != state) { in SndFile_Callback()

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