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Searched refs:SkiaPipeline (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.cpp39 float SkiaPipeline::mLightRadius = 0;
40 uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
41 uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
43 Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
45 SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { in SkiaPipeline() function in android::uirenderer::skiapipeline::SkiaPipeline
49 SkiaPipeline::~SkiaPipeline() { in ~SkiaPipeline()
53 void SkiaPipeline::onDestroyHardwareResources() { in onDestroyHardwareResources()
58 bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) { in pinImages()
69 void SkiaPipeline::unpinImages() { in unpinImages()
76 void SkiaPipeline::onPrepareTree() { in onPrepareTree()
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DReorderBarrierDrawables.cpp142 float ambientAlpha = (SkiaPipeline::getAmbientShadowAlpha() / 255.f) * casterAlpha; in drawShadow()
143 float spotAlpha = (SkiaPipeline::getSpotShadowAlpha() / 255.f) * casterAlpha; in drawShadow()
195 const Vector3 lightPos = SkiaPipeline::getLightCenter(); in drawShadow()
209 canvas, *casterPath, zParams, skiaLightPos, SkiaPipeline::getLightRadius(), in drawShadow()
DSkiaPipeline.h31 class SkiaPipeline : public renderthread::IRenderPipeline {
33 explicit SkiaPipeline(renderthread::RenderThread& thread);
34 virtual ~SkiaPipeline();
DSkiaVulkanPipeline.cpp45 : SkiaPipeline(thread), mVkManager(thread.vulkanManager()) { in SkiaVulkanPipeline()
72 SkiaPipeline::updateLighting(lightGeometry, lightInfo); in draw()
DSkiaOpenGLPipeline.cpp47 : SkiaPipeline(thread), mEglManager(thread.eglManager()) { in SkiaOpenGLPipeline()
102 SkiaPipeline::updateLighting(lightGeometry, lightInfo); in draw()
DSkiaOpenGLPipeline.h30 class SkiaOpenGLPipeline : public SkiaPipeline, public IGpuContextCallback {
DSkiaVulkanPipeline.h29 class SkiaVulkanPipeline : public SkiaPipeline, public IGpuContextCallback {
DSkiaDisplayList.cpp145 static_cast<SkiaPipeline*>(info.canvasContext.getRenderPipeline()) in prepareListAndChildren()
/frameworks/base/libs/hwui/tests/unit/
DSkiaPipelineTests.cpp42 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrame) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
62 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, testOnPrepareTree) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
95 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrameCheckOpaque) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
122 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrameCheckDirtyRect) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
144 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderLayer) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
187 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderOverdraw) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
260 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, deferRenderNodeScene) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
330 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, clipped) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
362 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, clipped_rotated) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
397 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, clip_replace) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
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/frameworks/base/libs/hwui/
DAndroid.bp167 "pipeline/skia/SkiaPipeline.cpp",
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp98 skiapipeline::SkiaPipeline::prepareToDraw(thread, bitmap); in prepareToDraw()