1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "SkiaPipeline.h" 20 21 #include "renderstate/RenderState.h" 22 23 namespace android { 24 25 class Bitmap; 26 27 namespace uirenderer { 28 namespace skiapipeline { 29 30 class SkiaOpenGLPipeline : public SkiaPipeline, public IGpuContextCallback { 31 public: 32 SkiaOpenGLPipeline(renderthread::RenderThread& thread); 33 virtual ~SkiaOpenGLPipeline(); 34 35 renderthread::MakeCurrentResult makeCurrent() override; 36 renderthread::Frame getFrame() override; 37 bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty, 38 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, 39 const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, 40 const std::vector<sp<RenderNode> >& renderNodes, 41 FrameInfoVisualizer* profiler) override; getSurfaceOrigin()42 GrSurfaceOrigin getSurfaceOrigin() override { return kBottomLeft_GrSurfaceOrigin; } 43 bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty, 44 FrameInfo* currentFrameInfo, bool* requireSwap) override; 45 DeferredLayerUpdater* createTextureLayer() override; 46 bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior, 47 renderthread::ColorMode colorMode, uint32_t extraBuffers) override; 48 void onStop() override; 49 bool isSurfaceReady() override; 50 bool isContextReady() override; 51 52 static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor); 53 54 protected: 55 void onContextDestroyed() override; 56 57 private: 58 renderthread::EglManager& mEglManager; 59 EGLSurface mEglSurface = EGL_NO_SURFACE; 60 bool mBufferPreserved = false; 61 }; 62 63 } /* namespace skiapipeline */ 64 } /* namespace uirenderer */ 65 } /* namespace android */ 66