Home
last modified time | relevance | path

Searched refs:allowFallback (Results 1 – 1 of 1) sorted by relevance

/frameworks/ml/nn/runtime/
DExecutionBuilder.cpp500 bool allowFallback, in asyncStartComputePartitioned() argument
509 allowFallback &= !plan.isSimpleCpu(); in asyncStartComputePartitioned()
523 if (allowFallback && !missedDeadline) break; in asyncStartComputePartitioned()
561 if (!allowFallback) { in asyncStartComputePartitioned()
577 CHECK(allowFallback); in asyncStartComputePartitioned()
631 bool allowFallback) { in startComputeFenced() argument
635 allowFallback &= !plan.isSimpleCpu(); in startComputeFenced()
653 if (allowFallback && !missedDeadline) break; in startComputeFenced()
690 if (!allowFallback) { in startComputeFenced()
770 const bool allowFallback = DeviceManager::partitioningAllowsFallback(mPartitioning); in computeFenced() local
[all …]