Searched refs:animations (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/core/java/android/view/animation/ |
D | AnimationSet.java | 132 final ArrayList<Animation> animations = mAnimations; in clone() local 135 animation.mAnimations.add(animations.get(i).clone()); in clone() 186 final ArrayList<Animation> animations = mAnimations; in hasAlpha() local 189 if (animations.get(i).hasAlpha()) { in hasAlpha() 258 final ArrayList<Animation> animations = mAnimations; in setStartTime() local 261 Animation a = animations.get(i); in setStartTime() 271 final ArrayList<Animation> animations = mAnimations; in getStartTime() local 274 Animation a = animations.get(i); in getStartTime() 285 final ArrayList<Animation> animations = mAnimations; in restrictDuration() local 286 int count = animations.size(); in restrictDuration() [all …]
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/frameworks/base/packages/SystemUI/docs/ |
D | physics-animation-layout.md | 4 …animations for each of its child views. During the initial construction of the animations, the lay… 6 Once the animations are built, the controller can access **PhysicsPropertyAnimator** instances to r… 10 …animations to be chained (for the ‘following’ drag effect), and has methods such as ```moveStack(x… 13 … the layout while constructing the animations, and animation control methods, which are called to … 16 ![Diagram of how animations are configured using the controller's configuration methods.](physics-a… 20 … such as TRANSLATION_X and TRANSLATION_Y, for which the layout should construct physics animations. 23 … of the other animation. Otherwise, return NONE. This is used to chain animations together, so tha… 26 Value to add every time chained animations update the subsequent animation in the chain. For exampl… 29 … use for animations of the given property. This allows the controller to configure stiffness and b… 32 …er’s configuration properties to build the animations, the controller can use them to actually run… [all …]
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D | physics-animation-testing.md | 2 Physics animations are notoriously difficult to test, since they’re essentially small simulations. … 4 …animations. Manual testing should be sufficient to reveal flaws in the en-route animation visuals.… 7 …animations need to run on the main thread, and they’re asynchronous - the test has to wait for the… 11 …animations on a given property to complete before continuing the test. This works since the test i…
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/frameworks/opt/setupwizard/library/test/instrumentation/src/com/android/setupwizardlib/test/ |
D | ReflectionInflaterTest.java | 47 final List<Animation> animations = set.getAnimations(); in testInflateXml() local 48 assertEquals(1, animations.size()); in testInflateXml() 49 assertTrue(animations.get(0) instanceof ScaleAnimation); in testInflateXml() 61 final List<Animation> animations = set.getAnimations(); in testDefaultPackage() local 62 assertEquals(1, animations.size()); in testDefaultPackage() 63 assertTrue(animations.get(0) instanceof ScaleAnimation); in testDefaultPackage()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | RemoteAnimationController.java | 113 final RemoteAnimationTarget[] animations = createAnimations(); in goodToGo() local 114 if (animations.length == 0) { in goodToGo() 122 mRemoteAnimationAdapter.getRunner().onAnimationStart(animations, mFinishedCallback); in goodToGo()
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/frameworks/base/cmds/bootanimation/ |
D | FORMAT.md | 117 Some animations benefit from being reduced to 256 colors:
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_blob_cache.txt | 42 animations.
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/frameworks/base/services/core/java/com/android/server/policy/ |
D | PhoneWindowManager.java | 2541 final List<Animation> animations = set.getAnimations(); in createHiddenByKeyguardExit() local 2542 for (int i = animations.size() - 1; i >= 0; --i) { in createHiddenByKeyguardExit() 2543 animations.get(i).setInterpolator(mLogDecelerateInterpolator); in createHiddenByKeyguardExit()
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