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/frameworks/rs/driver/
DrsdMeshObj.cpp107 for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) { in init() local
108 const Element *f = elem->mHal.state.fields[fieldI]; in init()
110 if (!isValidGLComponent(elem, fieldI)) { in init()
115 mAttribs[userNum].offset = elem->mHal.state.fieldOffsetBytes[fieldI]; in init()
120 tmp.append(elem->mHal.state.fieldNames[fieldI]); in init()