Searched refs:fieldI (Results 1 – 1 of 1) sorted by relevance
107 for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) { in init() local108 const Element *f = elem->mHal.state.fields[fieldI]; in init()110 if (!isValidGLComponent(elem, fieldI)) { in init()115 mAttribs[userNum].offset = elem->mHal.state.fieldOffsetBytes[fieldI]; in init()120 tmp.append(elem->mHal.state.fieldNames[fieldI]); in init()