Searched refs:fragUniforms (Results 1 – 2 of 2) sorted by relevance
/frameworks/rs/driver/ |
D | rsdShaderCache.h | 61 int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;} in fragUniformSlot() 62 uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;} in fragUniformSize() 102 vtxAttrs(0), vtxUniforms(0), fragUniforms(0), in ProgramEntry() 112 fragUniforms = new UniformData[numFragUnis]; in ProgramEntry() 125 if (fragUniforms) { in ~ProgramEntry() 126 delete[] fragUniforms; in ~ProgramEntry() 127 fragUniforms = nullptr; in ~ProgramEntry() 140 UniformData *fragUniforms; member
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D | rsdShaderCache.cpp | 81 data = mCurrent->fragUniforms; in hasArrayUniforms() 185 populateUniformData(frag, pgm, e->fragUniforms); in link() 216 updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag", in link()
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