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Searched refs:fragUniforms (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.h61 int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;} in fragUniformSlot()
62 uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;} in fragUniformSize()
102 vtxAttrs(0), vtxUniforms(0), fragUniforms(0), in ProgramEntry()
112 fragUniforms = new UniformData[numFragUnis]; in ProgramEntry()
125 if (fragUniforms) { in ~ProgramEntry()
126 delete[] fragUniforms; in ~ProgramEntry()
127 fragUniforms = nullptr; in ~ProgramEntry()
140 UniformData *fragUniforms; member
DrsdShaderCache.cpp81 data = mCurrent->fragUniforms; in hasArrayUniforms()
185 populateUniformData(frag, pgm, e->fragUniforms); in link()
216 updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag", in link()