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Searched refs:getUniformName (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp50 if (prog->getUniformName(ct) == uniformList[ui]->name) { in updateUniformArrayData()
59 prog->getUniformName(ct).c_str(), data[ct].slot, in updateUniformArrayData()
69 prog->getUniformName(ct).c_str()); in populateUniformData()
DrsdShader.h59 const std::string & getUniformName(uint32_t i) const {return mUniformNames[i];} in getUniformName() function