/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glGetShaderInfoLog.cpp | 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog()
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D | glGetShaderSource.cpp | 94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader() 153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 264 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 268 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 91 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 94 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 74 import static android.opengl.GLES20.glGetShaderiv; 274 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); in buildShader()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 301 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader() 304 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader()
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/frameworks/native/libs/renderengine/gl/ |
D | Program.cpp | 103 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/frameworks/native/opengl/libs/ |
D | libGLESv2.map.txt | 120 glGetShaderiv;
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D | libGLESv3.map.txt | 204 glGetShaderiv;
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 71 glGetShaderiv check params 1
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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D | GLTextureViewActivity.java | 321 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); in buildShader()
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGenerator.cpp | 273 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1062 public static native void glGetShaderiv( in glGetShaderiv() method in GLES20 1071 public static native void glGetShaderiv( in glGetShaderiv() method in GLES20
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 253 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader() 256 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 308 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in CompileShader() 325 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); in CompileShader()
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