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Searched refs:glGetShaderiv (Results 1 – 25 of 49) sorted by relevance

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/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglGetShaderInfoLog.cpp6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog()
DglGetShaderSource.cpp94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource()
/frameworks/av/cmds/screenrecord/
DProgram.cpp149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
/frameworks/native/libs/gui/tests/
DGLTest.cpp264 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
268 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp91 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
94 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java74 import static android.opengl.GLES20.glGetShaderiv;
274 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); in buildShader()
/frameworks/native/cmds/flatland/
DGLHelper.cpp301 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
304 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader()
/frameworks/native/libs/renderengine/gl/
DProgram.cpp103 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/native/opengl/libs/
DlibGLESv2.map.txt120 glGetShaderiv;
DlibGLESv3.map.txt204 glGetShaderiv;
/frameworks/native/opengl/tools/glgen/specs/gles11/
Dchecks.spec71 glGetShaderiv check params 1
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
DGLTextureViewActivity.java321 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); in buildShader()
/frameworks/native/services/surfaceflinger/tests/
DBufferGenerator.cpp273 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1062 public static native void glGetShaderiv( in glGetShaderiv() method in GLES20
1071 public static native void glGetShaderiv( in glGetShaderiv() method in GLES20
/frameworks/rs/driver/
DrsdShader.cpp253 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader()
256 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp308 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in CompileShader()
325 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); in CompileShader()

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