Searched refs:inputElementsCount (Results 1 – 3 of 3) sorted by relevance
32 mHal.state.inputElementsCount++; in Program()44 mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; in Program()51 mHal.state.inputElements = new Element*[mHal.state.inputElementsCount]; in Program()102 mHal.state.inputElementsCount = 0; in ~Program()136 mHal.state.inputElementsCount = 0; in initMemberVars()
55 uint32_t inputElementsCount; member
125 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in init()145 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in getGLSLInputString()169 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in appendAttributes()581 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in initAttribAndUniformArray()