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Searched refs:mDepthTarget (Results 1 – 4 of 4) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBufferObj.cpp37 mDepthTarget = nullptr; in RsdFrameBufferObj()
75 if (mDepthTarget != nullptr) { in setDepthAttachment()
76 if (mDepthTarget->textureID) { in setDepthAttachment()
78 GL_TEXTURE_2D, mDepthTarget->textureID, 0); in setDepthAttachment()
81 GL_RENDERBUFFER, mDepthTarget->renderTargetID); in setDepthAttachment()
112 if (mDepthTarget != nullptr) { in renderToFramebuffer()
DrsdFrameBufferObj.h35 mDepthTarget = depth; in setDepthTarget()
46 DrvAllocation *mDepthTarget; variable
/frameworks/rs/
DrsFBOCache.cpp69 mDepthTarget.set(a); in bindDepthTarget()
79 mDepthTarget.set(nullptr); in resetAll()
DrsFBOCache.h57 ObjectBaseRef<Allocation> mDepthTarget; variable