Searched refs:mDepthTarget (Results 1 – 4 of 4) sorted by relevance
37 mDepthTarget = nullptr; in RsdFrameBufferObj()75 if (mDepthTarget != nullptr) { in setDepthAttachment()76 if (mDepthTarget->textureID) { in setDepthAttachment()78 GL_TEXTURE_2D, mDepthTarget->textureID, 0); in setDepthAttachment()81 GL_RENDERBUFFER, mDepthTarget->renderTargetID); in setDepthAttachment()112 if (mDepthTarget != nullptr) { in renderToFramebuffer()
35 mDepthTarget = depth; in setDepthTarget()46 DrvAllocation *mDepthTarget; variable
69 mDepthTarget.set(a); in bindDepthTarget()79 mDepthTarget.set(nullptr); in resetAll()
57 ObjectBaseRef<Allocation> mDepthTarget; variable