Searched refs:mFragmentDirty (Results 1 – 2 of 2) sorted by relevance
31 mFragmentDirty = true; in RsdShaderCache()91 if (!mVertexDirty && !mFragmentDirty) { in setup()99 if (mFragmentDirty) { in setup()101 mFragmentDirty = false; in setup()
47 mFragmentDirty = true; in setActiveFragment()66 bool mFragmentDirty; variable