Home
last modified time | relevance | path

Searched refs:mGLPrimitives (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdMeshObj.cpp41 mGLPrimitives = nullptr; in RsdMeshObj()
51 if (mGLPrimitives) { in ~RsdMeshObj()
52 delete[] mGLPrimitives; in ~RsdMeshObj()
174 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, in renderPrimitiveRange()
178 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, in renderPrimitiveRange()
182 RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len); in renderPrimitiveRange()
189 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount]; in updateGLPrimitives()
192 case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break; in updateGLPrimitives()
193 case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break; in updateGLPrimitives()
194 case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break; in updateGLPrimitives()
[all …]
DrsdMeshObj.h48 uint32_t *mGLPrimitives; variable