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Searched refs:mStateBasedShaders (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.h51 uint32_t getStateBasedIDCount() const { return mStateBasedShaders.size(); } in getStateBasedIDCount()
53 return mStateBasedShaders.at(index)->mShaderID; in getStateBasedID()
122 std::vector<StateBasedKey*> mStateBasedShaders; variable
DrsdShader.cpp53 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) { in ~RsdShader()
54 StateBasedKey *state = mStateBasedShaders.at(i); in ~RsdShader()
82 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) { in getExistingState()
83 returnKey = mStateBasedShaders.at(i); in getExistingState()
115 mStateBasedShaders.push_back(state); in getStateBasedShaderID()