Searched refs:mStateBasedShaders (Results 1 – 2 of 2) sorted by relevance
51 uint32_t getStateBasedIDCount() const { return mStateBasedShaders.size(); } in getStateBasedIDCount()53 return mStateBasedShaders.at(index)->mShaderID; in getStateBasedID()122 std::vector<StateBasedKey*> mStateBasedShaders; variable
53 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) { in ~RsdShader()54 StateBasedKey *state = mStateBasedShaders.at(i); in ~RsdShader()82 for (uint32_t i = 0; i < mStateBasedShaders.size(); i ++) { in getExistingState()83 returnKey = mStateBasedShaders.at(i); in getExistingState()115 mStateBasedShaders.push_back(state); in getStateBasedShaderID()