Searched refs:mTextureCount (Results 1 – 8 of 8) sorted by relevance
76 int mTextureCount; field in Program112 return mTextureCount; in getTextureCount()121 if ((slot < 0) || (slot >= mTextureCount)) { in getTextureType()134 if ((slot < 0) || (slot >= mTextureCount)) { in getTextureName()170 if ((slot < 0) || (slot >= mTextureCount)) { in bindTexture()194 if ((slot < 0) || (slot >= mTextureCount)) { in bindSampler()222 int mTextureCount; field in Program.BaseProgramBuilder236 mTextureCount = 0; in BaseProgramBuilder()311 return mTextureCount - 1; in getCurrentTextureIndex()342 addTexture(texType, "Tex" + mTextureCount); in addTexture()[all …]
69 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()70 String[] texNames = new String[mTextureCount]; in create()85 for (int i=0; i < mTextureCount; i++) { in create()
130 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()131 String[] texNames = new String[mTextureCount]; in create()146 for (int i=0; i < mTextureCount; i++) { in create()
54 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()55 String[] texNames = new String[mTextureCount]; in create()70 for (int i=0; i < mTextureCount; i++) { in create()327 pf.mTextureCount = MAX_TEXTURE; in create()
81 … long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()82 String[] texNames = new String[mTextureCount]; in create()97 for (int i=0; i < mTextureCount; i++) { in create()
112 uint32_t mTextureCount; variable
113 state = new StateBasedKey(mTextureCount); in getStateBasedShaderID()601 mTextureCount = mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()
60020 Landroid/renderscript/Program;->mTextureCount:I