Searched refs:mUniformCount (Results 1 – 2 of 2) sorted by relevance
69 mUniformCount = 0; in initMemberVars()586 mUniformCount = 0; in initAttribAndUniformArray()589 mUniformCount += elem->mHal.state.fieldsCount; in initAttribAndUniformArray()591 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()596 if (mUniformCount) { in initAttribAndUniformArray()597 mUniformNames = new std::string[mUniformCount]; in initAttribAndUniformArray()598 mUniformArraySizes = new uint32_t[mUniformCount]; in initAttribAndUniformArray()
57 uint32_t getUniformCount() const {return mUniformCount;} in getUniformCount()115 uint32_t mUniformCount; variable